As a new DM to D&D, one of my players came up to me and said, "I want to play a vampire." Alarm bells went off from the research I did. However, skipping past the whole vampires being a disaster in 3.0, what about these homebrew 5e Dhampirs in Curse of Strahd?
Having read the book, I see why dhampirs would be difficult story wise. Too many vampires can take away from the one big vampire. However, I feel confident my group will like the humor/horror provided in the story-play, especially if I can give Strahd something to make him more impressive.
Rules-wise, if I could take the character in my link above and update it with a few modifications to reduce its extremely generous advantages:
Vampire Heritage. Whenever you grapple, incapacitate, or restrain a creature, you gain the ability to bite that creature dealing 1d6 piercing damage. Furthermore, you can spend your turn drinking the blood of that creature, causing it to loss 1d6 necrotic damage. The creature's hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regains hit points equal to that amount. The reduction lasts until the creature finishes a long rest, it dies if this effect reduces its hit point maximum to 0.
- my modification: if creature is undead PC receives 1d4-1d6 necrotic damage instead.
- furthermore to join any party this character would need to keep its nature a secret even from the player's own party.
(still working out the details on dealing with the revelation scenario & if dhampir is KO'd, I'm still assessing options. death-like coma?)
Is this change enough? or am I missing a crucial piece?