[RPG] Is this cantrip “shoot confetti” balanced with the PHB cantrips

bardcantripsdnd-5ehomebrew-review

In the process of promoting silly party feats and a cantrip to support one of those feats, I designed:

Shoot Confetti
cantrip, conjuration
Range: 30 ft
Casting time: 1 action
Duration: Instantaneous
Components: S, V
Class: Bard, Warlock, Wizard

You point one of your fingers in a direction away from you. A stream of confetti bursts forth to a point within 30' of you, lightly obscuring a volume no larger than a 5' cube for 1d4 rounds.
You can have two of these effects present at any one time.

The confetti is flammable: mundane fire (torches, matches, burning tapers, candles, etc) and spells such as fire bolt that set fire to flammable materials burn the confetti away and in so doing cause 1d4 fire damage. This fire damage is increased to 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.

Like vicious mockery, it has two different effects, but it isn't a powerful damage dealer. In order to do damage, either the bard or the ally must take a subsequent action. The opportunity for accidental damage is certainly present.

Is this cantrip within the bound/constraints of cantrips in the PHB?
If not, what adjustment needs to be made to bring it into balance?

Notes:

  1. The chosen volume is similar in size to minor illusion and shape water cantrips.
  2. The "something else catches it on fire" is similar to what happens to a web when a fire bolt, flaming sphere, or a fireball hits the webbed area.
  3. I was considering making this a bonus action cantrip, but I got the idea that an exploit like shoot confetti/firebolt as bonus action/action would be a 'too powerful' exploit and chose '1 action' instead.
  4. If I can get this cantrip right, I'll be adding it to the Wild Beyond the Witchlight adventure.
  5. I am not sure if the name wholly captures the cantrip; if a recommendation for a new name like "confetti cloud" or something else comes to mind when offering an answer, a better name would be appreciated but is not necessary to answering the balance question.

Best Answer

Clearly overpowered

Character can cast it with one hand while keeping a torch in front of him with the other. Guaranteed damage without attack roll and save is too much.

either the bard or the ally must take a subsequent action

That is not consistent with how the cantrip is written now. Fire just lights it up so there is no need to take an action. If not played on the grid, all is needed is a bit of movement that will take the flame of a torch in contact with the confetti.

In a way, it is even more powerful than the Web spell. Burning Web only damages creatures that starts their turn in it. Allies can still pull the creature out before it gets hurt. There is no defense against burning confetti at all.

If you want to model it after Web, make it burn away in one round and only damage creatures that starts their turn in the fire. Still, this is mechanics designed for 2nd level spell. I believe that a more mundane Dexterity saving throw would be more appropriate for a cantrip.

The fact that is only a 1d4 does not compensate well. If chance to save is about half, then Thunderclap's 1d6 damage is worth on average 1.75, and confetti's 1d4 is worth on average 2.5 damage. Clear win for Confetti - and Confetti, in addition to being superior damage dealer, has added flexibility.

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