[RPG] Is this custom darkness spell unbalanced


As written, the darkness spell is a 2nd-level spell that last 10 minutes, requires concentration, impacts a 15' radius, and cannot be seen through even with darkvision.

As written, the daylight spell is a 3rd-level spell that lasts 1 hour, does not require concentration, impacts a 60' radius with bright light, and another 60' with dim light. This seems notably stronger without a countering spell.

To counter this, I'd propose a spell with properties similar to those for daylight, but for darkness:

Greater Darkness

3rd-level evocation

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: 1 hour

Magical darkness spreads from a point you choose within range to fill
a 60-foot-radius sphere for the duration. The darkness spreads around
corners. A creature with darkvision can’t see through this darkness,
and nonmagical light can’t illuminate it.

If the point you choose is on an object you are holding or one that
isn’t being worn or carried, the darkness emanates from the object and
moves with it. Completely covering the source of the darkness with an
opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell’s area overlaps with an area of light created by
a spell of 3rd level or lower, the spell that created the light is

If it affects the balance, I'd make this spell available to any class that has darkness on their spell list.

Is this spell unbalanced?

Best Answer

I think what you are confusing is the fact that Daylight is a direct counter to darkness. What I mean by that is that most spellcasters won't find the spell useful outside of RP and dungeons where lighting or other spellcasters casting Darkness is a problem. Darkness on the other hand can be used in a lot more situations. For example, you can cast Darkness on mages that are casting spells at you from the top of a castle. Now, imagine that instead of darkness being 15 ft. radius (π32 grid squares), it is 60 ft. radius (π122 squares). This is 16 times stronger than the level 2 darkness spell.

I think at the moment the spell is too powerful as a level 3 spell. Make it level 4 or 5 and it's more balanced.