[RPG] Is this custom hat-turret too cheap

dnd-3.5epathfinder-1e

I recently downloaded a document from RPGNow, and inside I found a custom magical item. I am not good at calculating costs and such, so I decided to list the item here, and hear the thoughts of the experts. Is this item possible, within the rules of D&D 3.5 and Pathfinder systems, and is the cost calculated correctly? To me it seems a bit powerful for its cost. The thing that bugs me most is it can cast all its spells at will, as many times a day as it likes, except for the healing spell:

Andoril’s Helpful Turret

This simple hat holds a watchful spirit, dedicated to watching over and protecting its owner. It will spontaneously cast its spells to aid him or her.
Rank 5 Sentient: Int 14, Wis 22, Chr 15.
120 Ft Vision, Darkvision, and Hearing.
Speaks common and elven.
Telepathic with wearer.
Skills: Spot +13, Listen +13, Sense Motive +11 and Spellcraft +7.
Feats: Material Link, Alertness
Powers:

  • Magic Missile (At caster level 9, at will)
  • Cure Moderate Wounds (At caster level 3, 3 times per day. Cures 2d8+3)
  • Mage Armor (At caster level 1, at will, only to protect the wearer, x.7)
  • Shield (At caster level 1, at will)
  • Unseen Servant (At caster level 1, at will)

Strong Evocation, CL 9'th, Enchantment, Magic Missile, Ensoulment, Cure Moderate Wounds, Mage Armor, Shield, and Unseen Servant. Price: 40,860 GP or 20,430 GP and 1634 XP to make.

Best Answer

Disclaimer: I will look only at what the rules (Pathfinder, mostly) say about pricing this item.
For an approach that takes the item's actual power into account, see KRyan's answer.


It's severely underpriced

The custom item creation rules for both D&D 3.5 and Pathfinder state that the item pricing tables are fallback solutions to be used when there is no precedent for pricing in the existing magic items. From the PFSRD, emphasis mine:

Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values.

The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item, the GM should require using the price of the item, as that is the standard cost for such an effect. Most of these loopholes stem from trying to get unlimited uses per day of a spell effect from the "command word" or "use-activated or continuous" lines of Table: Estimating Magic Item Gold Piece Values.

The first paragraph is present also on the 3.5 SRD, but the second paragraph is PF only.

Looking at the item you posted, it is comparable to the following items (using PF now). Note that at will spells with a decent duration and no action cost are effectively continuous.

  • Bracers of Armor +4 (16000 gp)
  • Ring of Force Shield, but at +4, and without occupying a hand when in use.
    I'd price it at least at 32500 gp (500 gp overhead, then standard quadratic progresssion).
  • An Intelligent Magic Item with
    • High stats (18500 gp, progression continued beyond table for Wis)
    • 4 skills, each with 5 ranks (10000 gp)
    • A 2nd level spell 3/day (7200 gp)
    • 120 ft. senses and darkvision and telepathy (2500 gp)
    • 2 more 1st level spells at will that can't be reproduced as easily as mage armor or shield. These are not covered by the rules.
      Using the price for 3/day (1200 gp) and using the estimation table backwards to turn 3/day into at will/continuous yields 2000 gp each. Increasing magic missile to CL 9 makes that one 18000 gp.

Shield and Armor Bonuses are different, and they would normally take up an item slot each, which means we multiply the lower cost by 1.5 according to the stacking rules for multiple different abilities. The intelligent item cost (42200 gp) is simply added on top.

The total price for this item would then be:

32500 + (1.5 * 16000) + 58200 = 114700 gp


Beyond mere gold prices: Personality and Ego

It is noteworthy that this intelligent item seems to have no alignment, which is not covered by Pathfinder rules. In any case, an intelligent item of this power has an Ego score of 24 (6 base price, 10 abilities, 4 skills, 1 telepathy, 3 spells).

Similarly, any item with an Ego score of 20 or higher always considers itself superior to any character, and a personality conflict results if the possessor does not always agree with the item.

which means it will never be

[a] simple hat holds a watchful spirit, dedicated to watching over and protecting its owner [which] will spontaneously cast its spells to aid him or her.

Overpowering the item's personality requires a DC 24 will save, lest the wearer of the item is dominated by it.