[RPG] Is this Flying Monkey familiar overpowered


I am DMing a game with my niece, whose character is a 2nd level Wizard. In our last session she acquired the find familiar spell which she copied into her spell book and then wanted to cast to summon a flying monkey. Initially I didn't allow it since the spell description only lists fairly mundane creatures, but I've been thinking it over and I'd like let her have her way. It would be a fun thing to add to the game and it would also be a small reward for what I think is a cool idea.

Here are the stats for the Flying Monkey that I have worked up:

Flying Monkey

Tiny beast, unaligned

Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft., climb 20 ft., fly 30 ft.

STR 8 (−1) DEX 16 (+3) CON 10 (+0)
INT 6 (−2) WIS 12 (+1) CHA 10 (+0)

Skills Stealth +5 (while not flying), Acrobatics +5, Sleight of Hand +3
Senses passive Perception 11
Challenge 0 (10 XP)

Nimble. The flying monkey has advantage on all dexterity based saving throws.


Bite. Melee weapon attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage.

Does this seem to be in line with the other familiars, power-wise? Or is it overpowered?

It has a fly and climb speed, but I've kept them fairly low to compensate. I've also given it stealth and the ability to use sleight of hand to give it some additional utility and to compensate for the lack of special senses.

Best Answer

I think these seems like a lot of fun, and I'd probably allow it in my game as well. I've created custom familiars in the past, and most recently I've used this "5e Familiar Handbook" I found. If you're not sure about your custom familiar, compare it to the others on this list. I like how you kept the climb and fly speeds low, but I think I'd personally do something like this: Speed: 20 ft.; Climb: 40 ft.; Fly: 20 ft. With those movement speeds, you'd have a clumsy-lookin' flyer, but an excellent climber, much like what I imagine a flying monkey would move like.