[RPG] Is this house-rule limiting Disengage broken

balancednd-5ehouse-rulesmovementopportunity-attack

I'm a new DM and I recently ruled in a game that a PC that disengages takes no opportunity attacks from enemies they are currently in melee range of, but will take opportunity attacks if they try to move through a space within melee range of other enemies.

In other words, the Disengage action will only prevent opportunity attacks by enemies within melee range at the time the action is taken.

This is incorrect according to the rules, but I intend to make it a permanent house-rule. My reasoning is that it makes no sense to me that backing away from enemies in front of you somehow makes you immune to all other opportunity attacks regardless of direction.

I think I can get the players onboard, and the same rule will apply to NPCs and monsters (of course) – but is this house-rule broken, mechanics-wise?

I'm defining "broken" here as giving an unfair combat advantage to certain races, classes, or monsters.

Best Answer

I wouldn't do it, because Cost Matters

The key component that this idea is missing is the cost vs value of the Disengage action. It is an action, a special ability provided by a class feature or a special ability provided by a magical effect.

But the universal cost of the Disengage is to gain it by spending an action. Everything is (mostly) balanced around this cost. This means that Disengage is intended to be, at least somewhat, as powerful as other uses of your action, such as:

  • Attacking
  • Casting a spell
  • Hiding

With this change, you are making Disengage much much worse. And you can do that. But you shouldn't until you address the existing cost of it. If you don't want it to be as valuable as the Attack action, change the necessary cost of the Disengage so it's not as expensive as an Attack.

My suggestion? Half your movement to Disengage, or do the ol' 5 foot step rules from prior editions.

Your change also hinders casters and rogues quite a bit, as they have few defensive tools if they are surrounded, and one of their tools is the Disengage action via special abilities. Your melee fighters will hardly use it at all, so expect there to be a power difference between melee/ranged characters, favoring melee, in certain fights.


Overall, though, my suggestion is to not bother with it. There is a strong lack of mobility with players in DnD 5e, due to not needing to flank, few AoE abilities that center on the caster, and weak opportunity attack uses, so melee combat is generally a stagnant mosh pit of damage. If you impact Disengage in this way, combat will move more in the direction that prevents mobility.

On the flip side, melee lines would be harder to break, and units in protected positions would have an advantage.