[RPG] Is this the correct way to resolve a missed Ice Knife

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Ice Knife:

Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage.

I read this as: where ever the knife lands the original target must roll a saving throw, plus any other creatures caught in the blast radius of 5ft.

Going forward with that I ruled if Ice Knife missed it must land and explode within 5ft of the original target.

Is this correct?

I've also homeruled -with a 5ft grid-: There are total of 4 squares that the ice knife can land: directly behind the target, two adjacent squares (left&right) of that and same square as the target. And roll 1d4 to decide which one it is every time the spell is missed.

Best Answer

The target and each creature within 5 feet of it...

Ice Knife:

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

I'm not sure where the "within 5 feet of the point where the ice exploded" comes from. The spell description I have clearly states that the target is the focal point of the cold damage (hit or miss). And, what creatures are within 5 feet of the target? Any within a 5-foot attack range.

Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack.

If you can hit (or be hit by) a creature with an attack that has a 5-foot range then that creature is within 5 feet of the target and must save against Ice Knife's cold damage. If creatures in all eight surrounding squares are within melee range, then creatures in all eight squares are affected. If the DM says diagonal squares are out of melee range, then just creatures in the adjacent squares are affected. And don't forget up if there's a creature within range above the target.