Pathfinder 1e Druid – Maximizing Grappling as a Wild Shaping Druid

grapplepathfinder-1ewild-shape

I'm trying to get some clarity on how to maximize what I have and what is possible with it. Assuming I have a Druid (level 12) with Improved Unarmed Strike, Greater Grapple, Rapid Grappler and the Grab ability while wild shaped. Assuming I start combat wild shaped, what's the most effective strategy (in terms of damage and controlling my target) I can do assuming I start within reach of my enemy.

What does Round 1 look like?
What does Round 2 look like?

Thank you for your input.

Best Answer

Most effective is subjective, but it's fairly easy to make excellent use of your grapple feats and wild shape.

To really pull this off, you need to select a form with grab and constrict, such as a hangman tree, a huge anaconda (14 HD Huge variant of the listed constrictor snake, per the last sentence in the description), or in aquatic environments, the giant squid. If you want to include the Vermin Shape spell in your arsenal, you get access to the very excellent Giant Scorpion, albeit only for a few minutes.

Constrict lets you effectively double the damage you deal on each grapple check, which will outpace added attacks from rake or other similar abilities. Grab is vital because it lets you attack normally and make a free grapple check if you hit. This is most important on the first round because you've got a one-round setup time for your tricks.

The per-round flow looks like this:


Round 1

Since you started in your wild shape form, either close with the opponent and attack once or start in range and full attack. Because your attack has the grab special ability, make a free grapple check. If the check fails, repeat this next round until it's successful. If it succeeds, deal constrict damage in addition to the damage that attack deals.

NB: Because you're just starting the grapple, Greater Grapple (and consequently Rapid Grappler) doesn't apply.

We'll assume your opponent doesn't escape on their turn. If they do, start over.

Round 2

Because of Greater Grapple, make a grapple check as a move action to maintain the grapple. If successful, deal damage with your highest-damage natural attack plus your constrict damage. Then, make a grapple check as a standard action, either to maintain the grapple or just inflict damage.

If either of these checks succeed, your Rapid Grappler feat triggers and you can make a third grapple check to deal damage.

In huge anaconda form, you can deal up to 12d6 plus 9 times your Strength bonus per round (3 grapple checks per round, dealing 2d6 + 1 1/2 Strength for the bite and an equal amount for constrict). Giant squid form roughly doubles this damage.

Round 3+

Basically the same as Round 2 until your opponent escapes or dies.


You can choose the natural attack which deals damage explicitly in the Grapple rules:

Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

This does mean that if your form has a natural attack which inflicts poison, you can use that attack on successful grapple checks and still inflict constrict damage.

I caution against pinning an opponent in lieu of dealing damage because it will cause you to lose your Dex bonus to AC, which opens you up to a whole world of pain from your opponents. The increased damage you'll take is unlikely to be a good trade off for keeping your victim from doing much of anything.

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