[RPG] Maximizing Wisdom-based ranged attacks per round


Is there any combination of abilities that allow one to make multiple ranged attacks per turn, every turn, that are Wisdom-based?

Examples of the sort of things I have in mind:

  • Some way to use Wisdom with ranged weapon attacks that is compatible with Extra Attack and/or two-weapon fighting
  • Some way to get eldritch blast to use Wisdom
  • Some other cantrip that includes multiple attacks, and uses Wisdom

If there are multiple approaches, the one which achieves the greatest number of “hits” (even if it does less damage) is ideal for my purposes. If there are multiple approaches to getting the same number of attacks, then I’ll likely favor whichever does so at the earliest level, though depending on the details other considerations (such as how many resources are dedicated to this) may win out.

The only option I am aware of for this is magic stone, but that has some awkward impediments:

  • You need a bonus action to set it up
  • It’s not clear that throwing a magic stone is compatible with Extra Attack, and it probably isn’t compatible with two-weapon fighting
  • Using a sling is on better ground with respect to Extra Attack, but definitely cannot achieve two-weapon fighting. Some still argue it cannot work with Extra Attack, too.

Feats, variant human, and various Tasha’s alternate or optional features are allowed. Unearthed Arcana content is allowed so long as it hasn’t been superceded by official publications, but I would prefer non-UA content. Regardless, please note the source of all materials going into achieving the build.

Best Answer

Magic Stone should work with Extra Attack

There's a Crawford tweet, if that's your jam, stating that:

Magic stone works with a feature that benefits attacks in general or ranged attacks, but not weapon attacks.

It's also somewhat evident from the design of the spell: most damaging cantrips increase their damage at 5th, 11th and 17th level. That this one doesn't implies that its scaling comes through features such as Extra Attack.

Or, Be a Stars Druid

The Circle of Stars found in Tasha's Cauldron of Everything offers the following option:

As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form... The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

There are plenty of ways to make a Wisdom-based ranged attack as an action, so in Archer form you can make two Wisdom-based ranged attacks on each of your turns. It's not infinite, but with two uses of Wild Shape per short rest, you can be spamming this in most combats.