[RPG] melee equivalent for Clustered Shots


The Clustered Shots feat says:

You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.

Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Special: If the massive damage optional rule is being used, that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent’s full normal hit points (minimum 50 points of damage).

Is there a Paizo feat that does the same thing except for melee attacks instead of ranged?

Best Answer

There is not

Clustered Shots exists because DR is a bigger problem to ranged attackers, who have fewer means of adding fixed damage to damage rolls than melee attackers, who have a built-in mechanic to increase their damage rolls (strength bonus to damage).

Normally, ranged attackers have the benefit of being able to get more attacks more easily (by not moving in the battlefield), and the way the developers found to counter-balance this was to not allow them to stack the same bonuses to damage available to melee fighters. Or, when possible, making it cost a few more feats.

Fighters have a specific feat to help bypassing damage reduction: Penetrating Strike (and Greater Penetrating Strike), which will ignore up to 5 points of a typed DR (not DR/-).

For unarmed attackers (like monks), you have the Pummeling Style feats, which will do exactly that, but that will only work with unarmed strikes. This does the same as you ask, but is very limited.