[RPG] Minimum player knowledge of the rules

dungeons-and-dragonsnew-players

None of my group of players have read any of the rule books, not even the Player's Handbook.
I find this isn't a problem when making rulings, as they all accept my word (and a quick lookup if I'm not sure). However, it does seem to limit their range of actions, as they don't know what's possible. I keep trying to say, "use your imagination and just try things; we'll work out the mechanics later."

Do you think there is a minimum level of rules knowledge for players, or have you had successful games with only the DM being aware of the rules?

Edit: The players have some experience of far simpler RPGs, like computer-based ones, but apart from playing D&D with me, no tabletop RPG experience.

Best Answer

I think your players don't lack the rules knowledge, they lack creative thinking. The signs of not enough rules knowledge is slow and or awkward play, caused by constantly having to look up rules for things your character is trying to do (jump, cast spells in melee, grapple).

As far as how much is really necessary:

  • The core mechanic (d20, meets targets suceeds).
  • The HP rules
  • Damage rules
  • Knowledge of the rules for the skills, abilities you need (the wizard needs to know about casting, but the barbarian doesn't).
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