[RPG] Most viable Battle-Priest for PF Wrath of the Righteous

optimizationpathfinder-1ewrath-of-the-righteous

I'm going to be joining a Wrath of the Righteous game that's currently @ level 3- I expect it to go to the end of the AP- 20 with mythic. The group currently lacks anyone in heavy armor and the only heals come from a MC'd inquisitor.

So I want to create a melee-centric battle-priest, using either a greatsword(preferred) or sword/axe/etc. and board if the survivability hit outweighs the extra damage. 25 point-buy, and I've narrowed my choices to:

Both are Human or Half-orc

Cleric of Gorum
Uses a Greatsword, has to take heavy armor prof. Plan to take Ironbound Master, power attack. Domains would be Glory for the spell list and Destruction:Rage for the Raging ability. Will be pretty feat-starved, but seems to have a lot of potential and full caster progression. Crusader helps with feats, but the loss of spells/domain hurts

Warpriest of [Milani?]
I wanted this to be a Warpriest of Gorum, but from what I've read Warpriest leans reeeeally heavily on the summons from the alignment blessings 10+, and I'm worried the Chaos summon monsters won't hold me in good stead in WotR. Milani seems ok, probably taking Good and Liberation. Iomedae or Torag would also work, though I'd rather avoid Iomedae if I can.

I haven't played PF in a while, so not sure what if anything I'm missing. I love all the cool stuff the cleric gets, but I'm worried the lack of feats. Warpriest has the feats and the amazing Fervor to get spells out fast, but they seem to lose a lot of spellpower and lack access to the raging/glory spells/Ironbound Master Feat. Champion of the Faith would help potent this up some.

Which would be the most effective?

A secondary question is- would 1 hander + shield be much better for the melee cleric? I'm not interested in a lancer/archer/reach build.

Thanks!

Best Answer

Melee-centric battle priest? I think they're called "paladins..."

If you don't have a paladin in the party (which I suspect when you say no one is in heavy armor), then you're going to miss out on a lot of goodies. We have 3 paladins, an oracle, a priest, and a sorcerer in our WotR party and the treasure, benefits, etc. for paladin types more than make up for whatever build steps you're considering. Go paladin of Iomedae and you'll be geared with legendary items beyond your wildest dreams. Torag is a good second choice as there's a fair number of Torag shrines and stuff in chapters 1 and 2 at least (which is where we are). The GM is keeping us one character level behind where they say you're supposed to be and it's still been mostly on easy mode with that class mix.

Two-hander is always strictly better than one-hander and shield unless you've cobbled together just the right set of feats and stuff from fringe splatbooks to set something particular up (two-handed fighting with bull rushes from the shield slams) but if you want to bring the damage you should stay two-hander.

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