[RPG] Moving Otiluke’s Resilient Sphere

dnd-5espells

How do you move a creature encased in Otiluke's Resilient Sphere? Would an attack action like grapple-move or shove be legal? Can the creature inside even challenge the grapple or shove?

Or do you have to use the object lifting/pushing rules?

Lifting and Carrying

Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
Carrying Capacity.

Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.

Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.

The problem with that is most monsters in 5e don't have listed weights and it doesn't account for the fact that pushing a sphere is easier than a block.

If there's no clear ruling I might home rule it so that a creature can push/pull an ORS of the same size or smaller but incur a 1/2 speed for every size larger.

Best Answer

Relevant spell RAW is:

An enclosed creature can use its action to push against the sphere's walls and thus roll the Sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures.

Relevant phb RAW is on pg 193:

Your character can do things not covered by the actions in this chapter, such as breaking down doors

When you describe an action not detailed elsewhere in the rules, the DM tells you weather the action is possible and what kind of roll you need to make, if any

So the sphere can be moved by pushing. A door or other movable object could also be moved by pushing. If on the other side of the door, or sphere in this case, is an enemy, you're pushing against an active agent with a strength or athletics score. Just like in a friendly game of tug of war, it's your check against theirs.

If the enemy in the sphere is incapacitated, then you're pushing against a lump of mass. Then the sphere is a convenient protected cart of sorts. That's when your push/pull/drag rules are going to come into play.