[RPG] Mutants and Masterminds, Linked Actions and Reactions to gain Standard Actions

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Linked actions cannot be linked between ones with different action costs, this is pretty straightforward and clearly designed in order to prevent people like me getting extra actions per turn. Understandable, fair enough. However, Power Profiles clearly shows that I can trigger a reaction with my use of a move action, page 65

Explosive Quantum Breakdown: Teleport, Burst Area Reaction Damage
(explosion, upon teleporting) • 2 points per Teleport rank + 5 points
per Damage rank

So since I can now take two standard actions per turn, can I take three instead by using Move by Action to teleport trigger reaction, action teleport trigger reaction?

This is doubly important because of cases like this

  • Blink has reaction Teleport(Incoming attacks)

This would allow Blink to an additional attack whenever he's targeted. Reaction Teleport also has an example in Power profiles in page 204,

Temporal Sidestep: Immunity 80 (Dodge and Parry based attacks), Concentration, >Limited (not against surprise attacks); Reaction Teleport 1 (when attacked) • >32 points + 5 points per additional rank of Reaction Teleport.

  • Blink uses a teleport action to trigger a slam attack, he has a +15 to hit a +1 unarmed damage power and a teleport rank of +9.

Since the Slam damage is circumstantial he is now far over the Power Limit. And attacking multiple times per round. And don't talk to me about the recoil from Slam, obviously Blink is taking Immunity(Toughness Limited(Slam Recoil)).

Best Answer

The second part of your question, about Slam damage, has a canonical answer.

The Gamemaster may limit your base slam attack damage (before applying circumstance modifiers) by the series power level.

Example: Your hero flies into a foe, moving at speed rank 10. His unarmed damage (Strength) rank is only 2, so he uses his speed rank of 10 for the damage. Since he also moved his full speed to build up momentum, he increases his damage by +1 for a total damage rank of 11. If a base damage rank of 10 is too high for the series, the GM may impose a lower limit on his slam attack damage, applying the +1 modifier for the full speed move to the lowered rank.

So, in short, there's nothing guaranteeing you a chance to break PL, especially if you have a character built to avoid any of the damage from doing the attack.

As regards reaction "attacks" by linking it to movement, the onus is on the GM to police abusive builds like that.

The GM is the final arbiter as to whether or not a triggering circumstance is suitable for a particular effect in the context of the series. Caution should be used to keep this option from being abused.

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