Linked actions cannot be linked between ones with different action costs, this is pretty straightforward and clearly designed in order to prevent people like me getting extra actions per turn. Understandable, fair enough. However, Power Profiles clearly shows that I can trigger a reaction with my use of a move action, page 65
Explosive Quantum Breakdown: Teleport, Burst Area Reaction Damage
(explosion, upon teleporting) • 2 points per Teleport rank + 5 points
per Damage rank
So since I can now take two standard actions per turn, can I take three instead by using Move by Action to teleport trigger reaction, action teleport trigger reaction?
This is doubly important because of cases like this
- Blink has reaction Teleport(Incoming attacks)
This would allow Blink to an additional attack whenever he's targeted. Reaction Teleport also has an example in Power profiles in page 204,
Temporal Sidestep: Immunity 80 (Dodge and Parry based attacks), Concentration, >Limited (not against surprise attacks); Reaction Teleport 1 (when attacked) • >32 points + 5 points per additional rank of Reaction Teleport.
- Blink uses a teleport action to trigger a slam attack, he has a +15 to hit a +1 unarmed damage power and a teleport rank of +9.
Since the Slam damage is circumstantial he is now far over the Power Limit. And attacking multiple times per round. And don't talk to me about the recoil from Slam, obviously Blink is taking Immunity(Toughness Limited(Slam Recoil)).
Best Answer
The second part of your question, about Slam damage, has a canonical answer.
So, in short, there's nothing guaranteeing you a chance to break PL, especially if you have a character built to avoid any of the damage from doing the attack.
As regards reaction "attacks" by linking it to movement, the onus is on the GM to police abusive builds like that.