After we chose classes but before we really solidified our character sheets, my DM privately messaged me and asked if I wouldn't mind playing the part of the double agent sent to infiltrate and, at some point, betray the party. "Sounds like fun," I said.
Unfortunately, I'm pretty solidly outnumbered. We're all level 8. I'm a Bard, and I'm up against a Monk, a Druid, a Sorcerer, a Warlock, and a Cleric that the DM is playing. I'm assuming that the DM chose to include this character because none of the other players were overtly given to healing.
Some pertinent details:
- We all have the Acolyte background.
- I believe my Monk has chosen the Shadow discipline, because he seems to be able to teleport from shadow to shadow.
- The Druid's main offensive capability seems to be a bow
- The Sorcerer knows Chromatic Orb
- The Warlock knows Dimension Door and, in our (so far) only fight, his first action was to use it to teleport away from the danger.
- My offensive capabilities include a hand crossbow, a rapier, Thunderwave, Witch Bolt, Dissonant Whispers, (while not directly offensive) Blindness/Deafness, and Vicious Mockery.
- I also Proficient in Sleight of Hand and am carrying a poison potion. I was thinking that maybe I could slip poison into one party member's drink or maybe coat one of my arrows in poison.
We've completed one of what is supposed to be eight sessions. We're heading to a temple to find a thing, and bring the thing back to our capital city. None of us have any idea what the thing is. But it's a safe bet that both the road to the temple and the temple itself will be fraught with danger. My initial strategy is to try to let said dangers pick them all off one by one. Presumably I can't let them all die until I've secured the Thing in the Temple, because I'll probably need their help to do it. And also to get it back to the capital city (I'm working for one of the higher-ups in our Church and securing the Thing is more important than killing the party).
Strategies I've considered:
- Killing them in the Temple, once they've been weakened by its defenses, after we've found the thing.
- Poisoning their drinks on the way back home to the capital city.
- Waiting until one of the dangers on the road back home has weakened them, and trying to kill them THEN, while I don't have much further to go on my own.