[RPG] My PCs are getting distracted from the main storyline, focusing on their own ventures instead

dnd-5eone-on-oneproblem-playersromancestory

Ok, I say PCs… but I actually mean PC.

I am running a 1-player D&D 5e game for a friend (let's call her Jane), as a way of introducing them to the game. It was only meant to be a "non-canon", one-time-adventure that was supposed to peter out when the actual game started, (we are both PCs in the actual game, that is run by a different DM, with additional players). However, Jane spoke with the DM, and they decided that my game would be part of the characters' backstories.

I was fine with this at first, and I have a storyline to follow, that will eventually end in a way that doesn't affect the actual story of the main game.

For reference, the PC's name is "Cass".

So the story arc I made was:

  • Cass' father (an "evil" king, from her backstory) wants to bring her back home after she ran away.
  • Enter Big Bad Guy – objective: Bring Cass home. The party has a run-in, and only barely escape with their lives.
  • Now the party need to turn the tables, find the Big Bad Guy before they find the party.
  • Kill the Big Bad Guy.

Pretty simple, just to keep things short. However, Jane has decided to develop a love interest between the PC's (which I decided to entertain at first), after my PC saved hers, but it has now gotten out of hand, so much so that she has completely abandoned the storyline, to focus purely on the relationship.

It has arrived at the point where I no longer want to run the game, because it has turned into some kind of weird third-person sexting adventure more than anything.

Yes, I do have an interest in Jane, but I don't want to bring that into the game as well. The game is becoming a hassle, because I don't want this to be what it has become, and I'm not sure how I can bring the focus back to the storyline. I want to finish the game, and get back to the actual game that is being run for the larger group.

I have spoken to her about this issue more than once, and she does agree that it is taking away from the story development. I have then tried to continue the plot, but every time I do, she always brings it back to the love interest. Every time I have spoken to her about it, she has said that she agrees that the story is not developing, and she sounds like she's sincere about trying to restrain herself, but I have not seen any change in that direction. So I really don't feel she has any real issue with it.

(We do have something going on the outside the game romantically, so there's no need for it during the game that I can see.)

So my only real option seems to be to alter the story in some way to change her focus. How can I get this game back on track? What kind of simple plot hook, twist or in-game device can I introduce to bring Jane's focus back to the story?

Best Answer

Do not introduce a twist. Just progress the plot

Your story structure is based on a villain hunting down the players. The benefit of having a villain is that they are people with dynamic plans. They will not wait until the players do something to thwart them, but they will carry out their own plans in the absence of the players.

So all you need to do is bring the villain's plan to fruition in a manner that will make it impossible to have her bring the story focus back to the relationship.

Present a scene that challenges her

If the villain's plan was to abduct her, then if he were to come in and take Cass away, separating her from the party, she must respond. It becomes impossible for her to steer the story back into romance.

This is a little "railroad-y," but the fact is, if you find the relationship between Cass and your PC to be the problem, then you take the problem away by removing one of the people involved in that relationship.

But if you really want a twist...

Kill your PC (temporarily)

In the villain's attempts to find and abduct Cass, maybe he also kills your PC while doing it. This again removes your PC. Now you can set up a bridge quest where she can find a scroll/potion of Raise Dead, which you can tie back into the main narrative. She must now pursue the quest or else lose her love.

(In the event that she fails this quest, you must also have a plan for reviving your PC. Write it in a way that it does not seem like Deus Ex Machina.)

Remember: as the DM, you must understand the motivations of your players so you can use it to your advantage in the story. Her motivation is her relationship with your PC, so use that as a plot hook.

Introduce an alternative love interest for her

Once you have your PC out of the picture, introduce an NPC who does not appear in the main game, who can then take on the shoes of the love interest. If she goes with the plot hook, then you have successfully written your PC out of this game while simultaneously removing the love aspect from the larger game, where both of you play. It also gives you an NPC whose fate you have much more control over, because this one doesn't have plot armor, unlike Cass and your PC.

If she doesn't go with the plot hook, then you have a fantastic opportunity for a great story. Have the NPC follow her around, helping her selflessly when she needs it. Meanwhile, she is rejecting his advances in true "friendzone" fashion. Play on the emotions of love and rejection while using the NPC and villain to advance the plot you have designed.

Talk to her with your real feelings (of the non-romantic kind)

Let her know that you're finding the third-person sexting weird and uncomfortable. As the DM, you need to be on the same page as she is, and she needs to be on the same page as you are. While she seems sincere that she thinks she is hampering the main story, she doesn't look like she thinks it's a problem. And indeed, why is it a problem? She's still having fun.

Meanwhile, you have not told her that it is not fun for you when she veers away from the main story. Perhaps you've put hours of effort into preparing an adventure for her, and not going down that path feels bad for you since it makes you feel like you wasted your efforts. Let her know this with as much gentleness as you can.

Fade to black when it comes to scenes of that nature. When you sense that the scene is now moving to something like that, narrate over it immediately and go to the next day.

This might seem like you're pulling the rug from under her, but...

Does she really want to play the game you want to play?

Consider that the two of you may just be out of sync. Maybe she does not want to play the game you want to play, and vice versa. If there is no point of compatibility between your play styles in D&D, I recommend you stop the game altogether. Continuing to host a game you do not enjoy will only breed dissatisfaction and other negative feelings between the DM and the players, and it might leak out into your real world relationships.

So yes, while it might sting when you drop the game, it only hurts as much as pulling a band-aid. It might just be the best course of action for you in the long run.