[RPG] n alternative word to be used in place of Humanoid

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I find the term Humanoid to be (obviously) human centric, and am looking for a more generic term to use in place of it to define all intelligent creatures that exist in standard society of these fantasy worlds. A few examples of what I'm looking for:

  • A small hamlet town consisting mostly of gnomes, halflings, dwarves, and a small spattering of humans likely wouldn't refer to themselves as "humanoids," so what would they call themselves?
  • A human player character is new in town and walks up to an elven resident, the elf would find it quite rude to be asked "What humanoids make up the general population here?" I suppose 'races' or 'species' might work here, but I think those would also be taken offensively.
  • A Beholder looks down on the intelligent residents of the realm and laughs at "those pitiful humanoids!" What if the beholder had never met a human, only the more rare races; where did it get the term 'humanoid' then?

My campaign is DND 5e set in Eberron, but any term from any TTRPG setting would work.

One additional example to clarify what I'm looking for. In real life humans are naturally inclined to classify creatures and things however they can, I would assume that would roll over to in game humans as well; this example is more for the in-game classification of 'humanoids:'

  • A group or scholars in Morgrave University discuss what constitutes humanoids, and which the monstrous creatures from Droaam can be considered humanoids. Would they use the term humanoid here, or would they have a more 'scientific' word for them? Of course Latin doesn't exist in Eberron (or any other official setting) so it likely wouldn't be the 'language of science,' and with Common being so widely spoken it likely would be used for classification terms.

Best Answer

People

In each of your examples the term "humanoid" could be replaced with "people". A more common-language approach may be easier to work in-game than trying to shoehorn a more awkward word.

The only thing lost is the distinction between humanoid and non-humanoid personages (for example, the Beholder mentioned in the question). However, in those cases whether or not the creature is a "person" is perhaps an interesting in-game question that can be fruitfully preserved.

Backing Up

In a comment I was reminded that answers should be appropriately backed up. In the Player's Handbook the authors use the word "people" to describe unspecified collections of creatures without feeling the need for further explanation:

In the worlds of DUNGEONS & DRAGONS, practitioners of magic are rare, set apart from the masses of people by their extraordinary talent. (pg.8)

The word appears more than 100 times in that book alone. It's usage is the same as the common English usage in our world today. By browsing those usages you may develop or refine your intuition.

The word "people" is similarly used in every setting of every RPG I can think of. For illustration consider the 2e setting Planescape, which includes a race of playable centaur-like people called bariaur. They are distinctly not humanoid, but are referred to as "people" throughout discussions of Sigil and the planes. This usage appears frequently throughout both the Planescape Campaign Setting and In the Cage, and likely many other places.

... most people in Sigil are from out of town themselves. ... The core population of planars comprises humans, githzerai, bariaur, and tieflings, with a few prime elves, dwarves, and other obscure, Clueless races. (In the Cage, pg.13)

Clearly here "people" refers to humans, humanoid creatures such as elves and dwarves, as well as non-humanoid creatures like the bariaur. As with the 5e Player's Handbook this appears without note or explanation because it's an unremarkable usage of a common word.

I have no access to the 5e Eberron materials, but I hope that someone else will locate a setting-specific word that is helpful.

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