[RPG] Newbie starting first D&D campaign

dnd-4enew-gm

My friends want to play D&D and they expect me to be the GM; since none of us has ever played before, their wanting to keep playing or not pretty much depends on me. I have bought the Player's handbook, Dungeon Master's Guide and Monster Manual (4E), and I'd like to create a campaign from scratch. My question is, aside from reading the handbooks, do you have any tips on how to start a first campaign? How to make it interesting? How to make the players want to keep going?

Or is a campaign too ambitious to design as a first D&D adventure?

Thanks~

Edit: Thank you all for your useful answers, it's clearer now how I should start 🙂

Best Answer

It is not. What I believe to be the easiest way is to start from the inside and work outward. Have the PCs be somewhere, have one adventure (see Designing my own D&D Adventure) and be ready with a few things to do when your PCs get out of the path you designed for them. They probably aren't going to discover a world-threatening conspiracy in their first session.

So, what I recommend is: Have the campaign flow out of the characters' actions. Are the players keen on beating up orcs? Then make an orc villain for the next sessions, who plans to invade their homeland. Do the characters like beating up random monsters? Have them battle random monsters for a while before introducing a big plot point.

It also depends on the type of campaign you want to run, and as DM, it's something you probably should experience.

So, to sum it up. Start from the little things, learn from your players, and use those ideas to build a campaign. It is not impossible for a newbie to start that way – I did as well, and I think the DM Guide should have some resources for that. Build the campaign as you go along, and it should work out as long as you spend some thought on that. A campaign is not about the mechanics, it's about the story and the interconnected adventures. And that can be made by any DM, even a starting one.

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