[RPG] ny reason to pick an odd number for Constitution

ability-scorescharacter-creationdnd-5e

Considering the standard rolls, is there any reason to pick 13 for Constitution instead of 12? Or similarly, is there any reason to pick 13 for Intelligence instead of 12?

I'm currently creating an half-elf bard, and I can pick 12 (+1) Constitution and 13 (+1) Intelligence. Considering the backstory I thought for him, he would be more logical – he's meant to have spent half his life learning magic but never being able to actually concentrate on the study, yet he's physically weak.

However, I then realised this is quite the silly thing, since both are "rounded down" and only provide a +1 bonus. Making 13 (+1) and 12 just "better" with no draw back?

Best Answer

By itself, an odd number in an ability score does not offer any bonus to modifiers (13 is no better than 12). However, it does allow the character to increase it's bonus easier when they have the opportunity to increase their ability scores. (13 to 14 means +1 to +2)

Some such occasions would be

  • Ability Score Increases (Gained at level up): Choosing 2 stats to increase by 1 rather than increasing 1 score by 2.
  • Feats: There are many feats which include improving an ability score by 1.
  • Items: You may find a magical item which increases an ability score by 1 point.

Also, 13 is a particularly special number for ability scores, as it is the requirement for many multiclassing options. For example, you must have an intelligence of 13 to multiclass into Wizard. There is no multiclass that requires Constitution in the PHB.