[RPG] ny way to have more than one ship in Starfinder

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This question stems from How much does a spaceship cost? and is a side question that came up in discussion there.

I know that you build, upgrade, or replace your ship with build points.

However, that seems limiting and non-economic. I'm not looking for a solution that would involve splitting the build points into a few useless rowboats. I can figure out how to build a bunch of ships that are useless compared to my level on my own, thank you.

I am looking for any other way to acquire multiple ships.

Is there any monetary way to control more than one ship? Any feats or other acquired abilities that let you control more than one ship? Can you use the leadership feat to control the captains of other ships? Could one, eventually, control a fleet?

Of the possible solutions, it seems to me that the Leadership feat might be the only way but that too is limiting unless you can cascade it (you control two captains who control two captains each, etc.).

Best Answer

There are detailed rules for parties with multiple ships now that the Starfinder Starship Operations Manual is available.

The previous answers to this question are well done, and they were accurate; however, they have been overcome by events with the Fall 2020 publication of the Starfinder Starship Operations Manual. This rules expansion contains a section on what is called "Squadron Play," in which the party is allowed to have as many as one starship per character. It contains detailed rules on how to balance the tiers of multiple ships, upgrade them whenever APL increases, and how to create "HQ ships"--large ships in which smaller ships can dock so that the players can interact face-to-face, travel long distances together, spend down time, etc.

In addition to rules on building and balancing multiple ships for a single party, the section also details new crew actions designed for cooperation between multiple ships in combat, such as flanking and flying cover for a wing man. There are also new starship upgrade systems designed for multiship parties, including a system that allows multiple ships to fuse together into a single large ship and break apart again into the constituent ships.

The book also has a section on armada combat, which is basically mass starship combat in which each player can control entire units of ships. Armada combat is for specific engagements in which the player characters find themselves taking military leadership roles, not for long term campaign play--which I believe is the kind of multi-ship party the original question was asking about.

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