[RPG] Optimizing pure magus for single turn damage

magusoptimizationpathfinder-1e

As per title I'm looking for ways to optimize a magus meant mainly for assassination and boss-dispatching. I know about the shocking grasp "trick", but I feel that's not enough for higher-level characters.

Specifics:

  • Prestige classes and archetypes are allowed
  • No multi-classing otherwise
  • Only official Paizo material available
  • Character level 10+
  • Character has "decent" to-hit bonuses, through either feats or arcana.

Preferred:

  • Not having only 1 type of elemental damage
  • No traits

Best Answer

For combating single opponents, one of the more potentially lethal archetypes for a magus is the Hexcrafter. Hexcrafter to gain the slumber hex, and possibly the evil eye/misfortune hexes. Take the Elemental Spell metamagic and the Maximized/Empowered magus arcana.

It would allow for a coup-de-grace requiring a pair of natural 20s to survive while still inflicting a great deal of damage.

The damage(done with a basic scimitar/rapier) with a strength score of 14, will be 2D6+4(weapon) + 15d6(spell). This will result in 11(average weapon damage) + 90(Maximized spell damage), for a total of 101. The DC of a Fort save vs Coup-de-grace is equal to the damage dealt(101) + 10, for an average DC of 111.