Is there a Pathfinder equivalent to the Radiant Servant of Pelor? I am trying to convert my campaign from D&D 3.5 to pathfinder, and everyone is on board except for my Cleric player who doesn't want to lose this prestige class opportunity. Is there a similar alternative I can suggest to him?
[RPG] Pathfinder equivalent to the Radiant Servant of Pelor
dnd-3.5epathfinder-1e
Related Solutions
It depends on how good your Cleric is at forcing attacks of opportunity. If you had more buddies they could do things like Greater Drag and Greater Bullrush to basically throw baddies into the woodchipper, the woodchipper in this instance being you.
Your best bet is if your Cleric has any spells that can knock enemies prone over a large area, though I'm not familiar with anything that will accomplish that and a cursory glance at the SRD doesn't seem to offer any options. Altneratively, they can summon a batch of wolves (later dire wolves) to trip everything around you, in which case you can just can stand there daring enemies to try to stand back up.
Even then, it's hard for a two person party to corral enemies in such a way to make Combat Patrol worth it. Moving to hit one enemy will often take you out of range to hit another. I'd advise against it from an optimization perspective (there's just too many more useful feats out there to waste on this), but go for it if you feel like it fits your character concept and your Cleric buddy is game in helping you get the most out of it.
TL;DR: Substitute the Caster Level in +1 / level and 10 points / level first, then apply Empower/Maximize as appropriate.
PHB, p. 93:
Empower Spell
All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so forth, as appropriate.
There is no restriction for only dice numeric effects, and in fact the example given:
For example, an empowered magic missile deals 1-1/2 times its normal damage (roll 1d4+1 and multiply the result by 1-1/2 for each missile).
Features a "+ 1" in the result to be multiplied by 1-1/2.
As such, an Empowered Cure Light Wound cast with a Caster Level 3 would lead to the following sequence:
- Baseline: 1d8 + 3 => roll of 5 leads to 8.
- Empowered: 8 × 1.5 = 12.
- Up to 12 HPs are healed.
PHB, p. 97:
Maximize Spell
All variable, numeric effects of a spell modified by this feat are maximized. A maximized spell deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, etc., as appropriate.
This is essentially the same text as Empower, excepts the effects are maximized. The example is slightly different, and quite interesting:
For example, a maximized fireball deals 6 points of damage per caster level (up to a maximum of 60 points of damage at 10th caster level).
A fireball deals d6/CL points of damage, and we can see here it becomes 6/CL.
As such, I would interpret the rules as:
- Caster Level is considered to be a constant at the moment the spell is cast, and therefore is not "variable".
- An effect is "variable, numeric" if its total is "variable, numeric", so that for an effect such as Magic Missile 1d4+1, the total "1d4+1" is "variable, numeric", not just the "1d4" part.
And therefore, in your case:
Spell | Formula | CL | Normal | Empowered | Maximized | Empowered + Maximized |
---|---|---|---|---|---|---|
Cure Light Wounds | 1d8+1/lvl (max +5) | 3 | 1d8+3 | (1d8+3) × 1½ | 8+3 | (8+3) + (1d8+3) × ½ |
Cure Moderate Wounds | 2d8+1/lvl (max +10) | 8 | 2d8+8 | (2d8+8) × 1½ | 16+8 | (16+8) + (2d8+8) × ½ |
Cure Serious Wounds | 3d8+1/lvl (max +15) | 13 | 3d8+13 | (3d8+13) × 1½ | 24+13 | (24+13) + (3d8+13) × ½ |
Cure Critical Wounds | 4d8+1/lvl (max +20) | 18 | 4d8+18 | (4d8+18) × 1½ | 32+18 | (32+18) + (4d8+18) × ½ |
Mass Cure Light Wounds | 1d8+1/lvl (max +25) | 23 | 1d8+23 | (1d8+23) × 1½ | 8+23 | (8+23) + (1d8+23) × ½ |
Heal | 10/lvl | 28 | 280 | 280 | 280 | 280 |
Regenerate | 4d8+1/lvl (max +35) | 33 | 4d8+33 | (4d8+33) × 1½ | 32+33 | (32+33) + (4d8+33) × ½ |
Mass Cure Critical Wounds | 4d8+1/lvl (max +40) | 38 | 4d8+38 | (4d8+38) × 1½ | 32+38 | (32+38) + (4d8+38) × ½ |
Mass Heal | 10/lvl | 43 | 430 | 430 | 430 | 430 |
Precision on the Empowered + Maximized combination (from @HeyICanChan) in PHB, p 98:
[a]n Empowered, Maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result. An Empowered, Maximized Fireball cast by a 15th-level wizard deals points of damage equal to 60 plus one half of 10d6.
So, for example, let's say that you cast Cure Serious Wounds at CL 13, Empowered and Maximized:
- Cure Serious Wounds: 3d8+13.
- Maximized: 37 (= 24 + 13).
- Empowered: average 50 (= 37 + 13 = 37 + (3d8+13) × 0.5, rounded down).
You would heal an average of 50 HPs.
Note that Heal and Mass Heal have no variable effects, and therefore Empower and Maximize do nothing on them.
Best Answer
Depends what he wants out of it, rules power or flavor.
In terms of flavor, Sarenrae is the closest deity to Pelor in portfolio (Sun, Healing).
Prestige classes, in Pathfinder, have been demoted to what they were kinda supposed to be when 3.0 added them - reflections of belonging to a quite specific in game organization. There are some good anti-undead ones like the Knights of Ozem, and there's a Dawnflower Dervish of Sarenrae in Wayfinder #1. But in general the Pathfinder way is that classes and class options (feats/archetypes/etc) have been made stronger and more interesting such that multiclassing and prestige classing are much less common because they're less necessary.
You can:
A lot of the difference here is in how Channeling Energy is very different from 3.5e's Turning, make sure and understand how it works first. Channeling is the default clerical power that does positive energy damage to undead in a burst; Turn Undead is a feat you can take on top of it to frighten them instead of harming them (similar with Command Undead). Turning is easier in PF (just a save, not otherwise scaled to HD) and channeling does damage by default, obsoleting the need for a "destroyed result..."