[RPG] PC created magic items and how to scale charges

craftingdnd-5emagic-items

If a player is to create a magic item that can cast spells but because they do not have the specific spell they want to use a spell they already have. However, I am not sure how to scale this properly.

For example, the Wand of Magic Missiles has 7 charges and each time you cast magic missile (level 1 spell) it costs 1 charge

So at first it seems as though 1 spell level is 1

The Staff of the Magi can cast fireball at 7th level for 7 charges which matches the charge costs for the Wand of Magic Missiles.

So if a character in a high level campaign wanted to swap out a spell from the Staff of the Magi, for Finger of Death for example, would it cost 7 charges or should it cost more as a scaled up fireball is a lot weaker than an actual level 7 spell.

Best Answer

Gauging from the lists on all the staves with which I have read the pattern seems to be one charge per level of the spell slot used to cast the spell. If you look at the Fireball 7th level(7c) version and the Wall of Fire(which is a level 4 spell it takes 4c) stands to reason that Finger of Death would take as many charges as the level in which you would want it cast.

To your point there is not much of a power discrepancy between a lvl 7 Fireball and a Finger of Death since one is single target and the other is AoE so potentially the Fireball can cause much more damage overall.

There seems to be a discrepancy on the Conjure Elemental ability though, it states 7c to use but this could be an error and is intended for the casting of at a 7th level slot.

There is no hard RAW details on this but it is extrapolated from the staves.

Wands play by different rules obviously. They cost one charge for the base cast and in the case of some like Magic Missiles (DMG 211) as you mentioned it costs an additional charge to add the equivalent of a spell slot to the casting.

One other thing to consider is the length of time to create a legendary item is quite long. If you go by the guidelines from the DMG it would take a single caster greater than 54 years to create a Staff of the Magi. DMG p129

500,000 / 25g per day = 54.795 years. This is prior to the optional rules in Xanathar's Guide to Everything on crafting.