[RPG] Playing 4th Ed D&D for the first time, what should I read to avoid holding everyone back

dnd-4enew-players

I've been invited to join a new game of D&D 4th edition this weekend, but haven't played proper D&D before. Are there any resources I ought to read or get before I turn up, so that I'm not a real drag for the rest of the party?

I googled a bit, and wondered about buying the 4 book set of core rules, but I also noticed there's supposed to be a beginner's pack coming out in September. Does that imply that the full rules aren't accessible to a newcomer?

In context, I did play tabletop Warhammer 40k in my youth, so I at least understand that dice come in more than one size, and I think I played "Advanced HeroQuest" many many years ago on family holidays, but that is the extent of my experience.

I believe this is a new group, they're starting with character creation this meeting, so we'll all have new characters, but I think I'll be the only player who's never played true D&D before.

So what's the consensus on the Player's Handbook ? There are a few shops I could visit after work tonight where I could probably pick up a copy – worth it? I could at least have a skim through before tomorrow.

Best Answer

If you are expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an idea about the following things (but remain flexible, you idea may not be exactly what you end up with).

  • Character name
  • Character race (Human, Dwarf, Elf, Halfling)
  • Character archetype (loyal knight, scheming wizard, back-stabbing rogue, etc)

As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules.

  • For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever).
  • You have abilities. Some you can use all the time, these are called At Will. Some you can use only at intervals. These will be Encounter or Daily.
  • You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges to regain your hit points in certain situations. A healing surge usually regains one quarter (1/4) of your total hitpoints, rounded down.
  • We refer to dice by the number of sides they have, preceded with a d. A d4 means a four sided die. 3d6 means three six sided dice.
  • When in doubt round down.
  • The DM overrules the rules.

Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details