[RPG] Playing Fate with competitive players

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I've just finished reading the Fate Core book, and I'm really surprised how well this system presents itself. But inevitably, I've started thinking about what-ifs – and one of them is playing with competitive players.

I'm under an impression that Fate is way more collaborative experience compared to other RPGs I've played so far. The example play snippets in the book had a lot of situations where GM would step back and ask either one player or entire group how would they like their steak. Now, having played with some incredibly competitive players, I'm kind of worried how this would turn out with them in the team. I mean the kind of player that would read the entire manual, learn a lot of facts, then try to abuse mechanics and factoids they remember to their advantage. Inviting them to play Fate would be (IMO) akin to inviting them to run wild with scissors.

The best way to solve this problem is of course avoid playing with such people. But I'm curious – all of you Fate veterans, how do you solve such problems? Have you worked out any Fate-specific mechanisms that you'd use here?

Best Answer

Now there are two sides to that coin.

The good part is that Fate is an awesome system when it comes to player-vs-player games. Sometimes the narrative leads to a situation when two player characters find themselves in the opposite sides of the fence. The typical fate mechanisms like invoking and compelling, coupled with the fate point economy, lends itself to a self balancing game where the players take the lead in creating a story and doing the usual GM job of creating the conflict all by themselves. In a game where the players have internalized how Fate works, all you have to do as a GM is sit back and enjoy the show, and occasionally throw in a wrench by playing the rest of the world just as a player plays his character.

The bad part is that because the Fate system is a narration system as opposed to a simulation system, in which some points are deliberately left open to discussion and consensus on purpose, it is easily exploitable by powergamers who see freely bendable opportunities everywhere.

I have played a lot of games that turned PvP using Fate, and whenever there was a powergamer in the group that attempted to dominate the game, I used this three level approach to get things going smoothly.

  1. Indulge the powergamer's desires by letting him become the antagonist, letting the story flow into that state in a regulated pace.
  2. If the powergamer is pushing too hard, question him, ask him how he does what he does without trying to shoehorn it into the game mechanics. Call BS on him unless he comes up with an awesome story that everybody enjoys even if it is to their characters' detriment.
  3. If the powergamer becomes abusive, create a situation in which he cannot accept failure, and push hard to drain his Fate point hoard. He will effectively be neutered for a while and hopefully find some time to reflect.

And of course, if he insists on ruining the fun by other means, kick him out as usual. Fortunately, I never had to come to that with Fate. My regular powergamer had a taste of the third level for a couple of times, getting brutally killed by another player's character in one of them. He has now learned to enjoy the game at the first level and provides formidable opposition for other players.