[RPG] Possible issues of a player switching Bard archetypes randomly with long rests

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One of my players want to play a Bard with multiple-personalities. At every long-rest, the idea is that he randomly wakes up with one of his personalities. Each personality is very different from the other and each inherits a different Bard archetype. So, with every long rest, he uses a different char sheet. We would start with 2 personalities at level 3 (Lore and Glamour) and then work from there, possibly increasing if adequate. Our idea was to only change a few things between each sheet:

  • Spell list
  • Personality and Traits
  • Subclass features

What are possible issues of doing this? Are there any red flags to look-out for regarding possible exploits?

Best Answer

Mechanical complexity

Even playing a normal caster, the mechanical complexity of the spell library is not trivial to manage. With the subclass swapping, one'd effectively be doubling the difficulties of managing the most complex part of the character. The player'll also need to keep track of two different sets of College features (possibly more). I forecast human errors stemming from this increased mechanical burden to memorize.

Since you ask regarding exploits: the GM has a hard enough time remembering who knows which spell and has which power in normal gameplay. With this subclass switching deal, the player in question can slip in (accidentally or otherwise) features or spells that are exclusive to the wrong subclass. A GM can be alert about it, but it's definitely cognitively taxing for them as well. The swapping can also make content planning more difficult, as one can't rely on the character on eg. having a spell they took for just one of their personalities, or being capable in melee because they might wake up being a Lore Bard instead of a Valor Bard.

Having to level up two separate "branches" of the same character is another issue. If you do level-ups around the table, this can result in the Bard player being slower than the others.

Overall, this gimmick sounds to me like it's a fair amount of work for a small bit of novelty value. I would be very apprehensive about implementing this in actual gameplay.

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