I'm a new DM because the old DM wanted to play for once. No big deal right? Man was I wrong in accepting.
Let me explain.
This "DM" knows everything. He is always right. Even if he is wrong he is right because you are either too logical or forgetting logic, depending on the situation.
So I took over this game. Built an entire world for us. Whole new setting. Uses the D&D 3.5 gods and rules.
I've tried limiting my homebrew changes only to things that make no sense at all or to extract more fun for the group.
The old DM is my best friend. But I have to face it: his stories while DMing lacked descriptions. He did those sneaky DM things like if you didn't say specifically what you looked for you wouldn't find it. But if you're specific you overlook things.
He actually forced players to play classes he suggested simply because the party needed it.
He tried multiple tines to force a player to RP a sex scene he put them into. Not physically but he wanted them to describe exactly what they did and preferably in a manner that sounded a little like phone sex.
Needless to say half the group left and I took over as DM. Got the guys back.
Now this is him in the current game.
Most of the players are fairly new. Don't really understand the rules and are trying to learn. I'm a long time player but new DM so its a learning experience for us all..
Except my friend.
He builds his Uber barbarian.
So far level 8. That's 5 barbarian levels, 1 champion of Gwynharwyff, and 2 Frenzied Berserker.
He also rolled superb stats. 3 18's and nothing less than 15. That's 4d6 dropping lowest so his base stats outclassed everyone from day 1.
Plus he is the Forgotten Realms version of Dragonborn of Bahamut.
Now that sounds bad but apparently according to him one of the feat prereqs allows him to frenzy without attacking allies, so no worries there. Can't remember the name but according to other posts on here, it's either yes it does or DM choice. I prefer he not kill everyone so yeah it does.
He refuses to do sunder normally ever. With his massive strength he just breaks it outright on raw Str checks. His defence is the rules don't say he can't do it.
I had to house rule the DC on it to be 10+hardness+2/inch thick just to make him roll to succeed and by his interpretation of the rule our wizard could have punched through adamantine… I understand a 35 strength after raging should possibly do so but a 14 Str should not.
Then the problems escalated. Door locked? Punch through it. Trap in the way? Punch it till the wall collapses. No more trap.
Our rogue skillmonkey sneak thief leaves each game feeling useless.
Came across a magic item. He demands to use his 15 intelligence as a raw check to determine if the item is magical in nature. Even after I already told them all it's a crystal with gold tipped ends wrapped in a pulsing purple light… Seems pretty magical to me bro.
He refused to accept he could not do this citing rules about raw stat checks and how they don't forbid it and it devolves into a full out argument. He refuses to accept that core rule of the DM adjudicates and makes judgements. Flat refuses. He wants to argue his point now.
If I let him get away with this raw check then our wizard loses that part of his job. The wizard is specced for crowd control and utility with only minimal damage spells.
(BTW I went with only a slight variation on Unearthed Arcana's spell point system for casters. I'll note it below if anyone asks but he complained for a week about how I was making casters super OP with it.)
Now today he is demanding that I allow him to seek out something called Thor's belt and win it from him in a contest. Let me explain in case you don't know.
Deities and demigods provides statistics on the Norse pantheon. One of which is Thor. This isn't Marvel's pretty boy Thor. This is old Norse god Thor. One item it says he has as part of fluff information is a belt that doubles his strength. The book leaves the belt unnamed so player calls it Thor's belt.
I tried to explain to him it's impossible because Thor doesn't even exist in the world I created. The only gods are the D&D gods.
His response was that I needed to give him the belt regardless. He has to have a belt to double his Str stat. I'm allowed to call it something else but it needs to do that. He's willing to wait till epic levels because it's so OP but he still needs to get it because he asked. It's his one relic item he searches for. According to him he's allowed to specify a particular relic to find.
Did I forget to mention his other demand? His home made berserker armor. That doubles his Str score (including the bonus from Thor's belt apparently) and as a balance thing it rakes 10 HP per round the effect is active.
Let's check the math. According to him:
25 Str normally. Pop both frenzy and rage for 35 Str. Thor's belt doubles this for a 70 and then the berserker armor doubles that for a 140 Str. (140-10)/2 for normal bonus to hit. That's a +65 to hit and damage. Even more since he is using a greatsword for Str and a half. Oh my bad, not a greatsword. He took the feats for monkey grip. He wields a large great sword. And is planning on taking two weapon fighting tree and improved monkey grip plus this apparent epic monkey grip so eventually he can dual wield large great swords with no negatives.
I've tried asking him to give other people a chance to actually do what they're meant to do such as picking locks and traps. We will see how that goes, but knowing how defensive and angry he got at even the thought of holding back I don't fully expect him to do so.
I don't want to kick him because he is my best friend and when he is being a team player he freaking rocks. Assuming he's not bent and shattered a rule and works as a team he's awesome. But he's a spotlight hog in a game of newbies.
Please does anyone have a suggestion on how to deal with this guy that doesn't involve either kicking him or house ruling so heavily against him that the game's no longer fun for anyone simply because it's so complicated?
I thought I might put this here as I looked it up again to be certain. This information is hand copied directly from the masters of the wild book under the frenzy ability in the class frenzied berserker.
Frenzy (Ex): Beginning at 1st level, the frenzied berserker can enter a frenzy during combat. While frenzied, she gains a +6 bonus to Strength and a single extra attack each round at her highest bonus. (This latter effect is not cumulative with haste.) However, she also suffers a–4 penalty to AC and takes 2 points of subdual damage per round. A frenzy lasts for a number of rounds equal to 3 + the frenzied berserker’s Constitution modifier. To end the frenzy before its duration expires, the character may attempt a Will save (DC 20) once per round as a free action. Success ends the frenzy immediately; failure means it continues. The effects of frenzy stack with those from rage.
To clarify we used a rule on rolling of 4d6 dropping the lowest for stats.
He rolled before all eyes as did everyone else. He unfortunately got these rare unheard of rolls legitimately.
All players where limited to a race of no more than 2 LA.
Each player had a month to research races before character creation and game 1.
I cannot fault him on his build. It is within the rule set.
His main core issues are;
Demanding special privileges aka demanding 2 artifacts of his own choosing guaranteed.
Using his own interpretation of the rules as reasons he can do things he actually can't.
Overshadowing other players during exploration like demanding to kick in doors cause the rogue didn't get it try 1.
Trying to be the "face of the party" dominating rp on top of already dominating combat and exploration.
And as of today refuses to cite official source books stating the wiki is always right ( not the dndwiki. Therafim. And not in any srd section. )