[RPG] Preparing for so many quests on Dragon of Icespire peak

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I am about to start Dragon of Icespire peak, and I'm a bit uncertain on how I should prepare for it: I read Slyflourish's tips for DoIP, and I'm aware of some of its pitfalls, including low leveled characters, etc.

What I'm wondering is, how in a practical sense do you prepare for the optional quests on the job board? Let's assume they have 3 quests to choose from on the job board, but which will be their choice? Who knows! This means that I have prepare for all 3, but there are so many details to remember that I will probably have to write them down and read a lot while they are adventuring, and this doesn't sound good…

How did you go about preparing this first session where they have so many options to choose from? I imagine that any tips in here will be useful not only for the 1st set of quests but also the whole story *panics as fresh DM *

Best Answer

First off welcome to D&D! Dming can be hard but rewarding in my experience but I hope the following tips will help you settle to it:

First of all I'd like to correct your assumption that reading from the books or script during session is a bad idea. You're a person, not a machine, there are very few people who can run a session from memory. The only bad thing is when you spend most of the session flipping through books trying to find pages. So my advice is this:

  1. Look at the quests that are available and decide what you need to know for them - is there combat? Make sure you know your combat rules. Is there lore or story? Identify what you need to know.

  2. Prepare what you need - when I run sessions for my group, I prepare short descriptions of relevant places and create scratch cards with monster stats and abilities. That way every scene is introduced strongly and I have the info I need close to hand. Also remember that each session has a time limit. My players can stand 4 hours at most and usually 3, with combats slowing progress significantly. If there are 3 quests available, you don't need all 3 quests fully prepared. Just enough to last the session and then you can prepare the rest between games. If your players are new too, then they will likely be slowed down while learning the ropes.

  3. Don't be afraid to ask for time - No plan ever survives contact with the players. They do strange things and cling on to weird details. If you're caught off guard by a request or question, you can always say "give me a second to decide what's appropriate here". People tend to understand that you're running a lot of work, so they shouldn't be mad about you taking a second to breathe.

  4. Strong plot hooks - more relevant to when you finish the campaign, but still applicable. You can use urgency and storytelling to influence your players to follow certain paths. They could go after the magic sword, but the refugees need a place to evacuate to. While they're deciding, you could have the dragon swoop over the town without attacking to scare people, or describe how it starts to snow in midsummer as the dragon's influence warps the land. If your players believe there will consequences for their decisions, then you can imply what the most urgent tasks may be.

I hope these are helpful for you. Apologies for formatting I'm on mobile.