[RPG] Prison break with an Aarakocra

aarakocradnd-5epublished-adventures

I am going to play the Out of the Abyss scenario with my players, and I allowed them to choose among all available races (fun is my primary objective).

One of the players chose to play an Aarakocra, curiously named KFC. The problem is as following: the Aarakocra can fly (yes, I didn't think this over when allowing all the races, nevermind).

How can I prevent this character from escaping too easily from the prison of Velkynvelve? Are there any spells that can prevent him from flying? Or should his wings simply be tied together?

Note: at some point, he will probably free himself from any binds/manacles/spells, and will probably help with a distraction to allow the others to escape, which I am fine with.

Best Answer

It's fine if he escapes. The rest of the party can't fly away, so he'll have to come back for them anyway. (Or he could abandon them and fly off, but then his character has left the game and you can ask him to make a new character.)

If he flies up above the level of the walls, it might cause bad consequences -- it might alert the guards, and they might shoot crossbows at him. But I don't recommend altering the module to thwart him if he's just doing aerial scouting.