[RPG] Problems with minecraft-happy druid

dnd-5eproblem-players

We have a highly creative player that plays a druid. This PC tries to make "big digs" from the surface to any underground complex (crypts, strongholds, etc). He uses a combination of the spells conjure animals (giant badgers for digging) and wall of stone (for pillars and beams). With this combination, he can safely dig an average of 200 feet per day, with two casts of wall of stone and a bunch of casts of conjure animals.

The first time he did this, I congratulated him; it was a great idea and made a great story. But I don't want the party to try to exploit this tactic every single time.

I tried to solve the problem by warning them that they've been caught by tossing a regular encounter with a few guards at them. They kept digging after that, so I threw an oversized encounter at them, forcing them to retreat by means of teleportation magic.

The first problem that this method has is that it takes time. Unfortunately, my party ignores deadlines.


Notes:

This party comes from a long long experience with a brutal DM with an alarming record of TPKs. None of their PCs ever survived a campaign. This makes them extremely paranoid; they don't take risks unless forced to. Therefore, they ignore deadlines; they prefer to let the world burn rather than make a decision that puts them in danger.

This makes things a bit hard for me. I can't put a deadline on them, they're used to stupidly deadly encounters, they tend to fight to the death, and they hate when I tell them to stop using cheesy plans and try to build an epic story.


Keeping all this in mind, I'm looking for ways to prevent them from digging into the BBEG's main base.

Best Answer

Use scouts

Digging and building mineshafts is very easy to detect for even a casual observer. The BBEG can wait until the druid has wasted a bunch of his spells, then show up and bury the intruders in the grave they just dug. If it's an ambush, the PCs won't be able to teleport away without taking a few hits, and if they have a reputation for being flighty, the BBEG is likely to use poisons, diseases, curses, and other ongoing problems that won't be solved by a quick rest.

Use consequences for a slow approach

When the BBEG sees the PCs digging, he can predict where they'll end up and trap/reinforce that area of the lair. The PCs break into the lair, and it's flooded with neurotoxin or acid. This goes double if the PCs run away and then try to come back - the area will be swarming with minions, there will be defenses erected, and so forth. The BBEG may send his own spies out to find the PCs' base (or things they care about) and issue a retributive strike.

Use their reputation against them

Digging big ol' holes in the ground is far from business as usual in the realm of fantasy warfare. Stories of their weird tunneler types will spread, and evil overlords everywhere will defend their bases against this approach. The simplest solution is to bury explosive devices in multiple layers, so that the digging animals are killed and the druid needs to use another spell.

Use special terrain

Digging in dirt is easy. Digging through mud is easy, but maintaining the shaft afterwards is hard. Digging through granite is all but impossible. Digging through lava gets you dead. Digging into another plane or into a sky fortress makes no sense. If there's an underground river, digging underneath it becomes a challenge - you need to keep all that water out.

Use subterranean monsters and lairs

All those badgers are coming from somewhere. Some of them may have already done some digging - and instead of landing into the BBEG's lair, the party lands into a giant badger warren, or a fomorian hive, or the Underdark.

Use skill checks

Mine-shaft structuring is a complicated business; in real life, it's a job people go to college for. Does your druid have structural engineering knowledge? No? Then he put the support in the wrong place and the mine shaft collapsed.

Use third parties

There are more people in the world than the BBEG and the PCs. What if the PCs are digging in the middle of a sacred elven grove, and the elves come and ask them to stop? What if all their digging attracted another adventuring party, who decided to storm the citadel the old fashioned way and has already cleaned up by the time the PCs break in? What if the PCs are digging in crown lands, and a magistrate comes and demands to see their zoning permit?