[RPG] Project Image across immense distance

dnd-3.5epathfinder-1e

Couldn't think of a good title for this question, sorry in advance.

I have a situation where I'd like to have a wizard doing his wizard thing off in a tower somewhere, however he has somehow enchanted a flask to summon a controllable illusion of himself at any distance across any plane.

I need help with the somehow – I don't want to run it "just because", i'd like magic to back it up if possible.

To put in context, the wizard will be getting his flask 'found' by the adventuring party, and they will be able to interact with him. He will be claiming that he is trapped within the flask – if anyone has any suggestions for a believable magical explanation for this, along the lines of magic required to trap someone in a flask, then that'd be appreciated too, but it's less important as it's not the truth in the game world.

Best Answer

Well, there are a few things that you could do here, but I will highlight one specific method.

Let's start from the more complicated part: The Flask.

You can use the Metamorphosis option from the spell Binding to trap a creature inside an object (like a flask) such that it will be able to communicate:

Metamorphosis

The subject assumes gaseous form, except for its head or face. It is held harmless in a jar or other container, which may be transparent if you so choose. The creature remains aware of its surroundings and can speak, but it cannot leave the container, attack, or use any of its powers or abilities. The binding is permanent. The subject does not need to breathe, eat, or drink while metamorphosed, nor does it age.

Now - obviously the Wizard will not want to trap himself inside a jar, so he will probably put something else in there that he can control, and to communicate with that creature he will have to create a Telepathic Bond and make it Permanent.

You forge a telepathic bond among yourself and a number of willing creatures, each of which must have an Intelligence score of 3 or higher. Each creature included in the link is linked to all the others. The creatures can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).

Telepathic bond can be made permanent with a permanency spell, though it only bonds two creatures per casting of permanency.

Now all that remains is a subject which will cooperate, and will not oppose the will of the Wizard. I suggest that you could use Simulacrum to creature a virtual copy of the Wizard.

Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one-half of the real creature’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD).

At all times the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner.

There are possibly other ways to obtain the same sort of effect, but this one essentially places a double into the flask instead of projecting his image. The Wizard communicates with the double telepathically - and since the trapped double is playing along - can convince the party that it is indeed a real Wizard trapped in a flask. Of course, this method also really does trap someone in a flask, so it's not really a lie. :)

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