[RPG] real use for the Medicine skill

dnd-5ehealingskills

Does the Medicine skill have a hidden use I don't know about? All I can see in the rules is that it allows a successful skill roll to stabilize a dying character, which a healer kit does without a roll, and healer kits are really cheap. Does a successful roll plus a healer kit restore hp? Medicine seems like such a waste of a precious skill slot for such a rare corner case…

Best Answer

Does the Medicine skill have hidden uses you don't know about?

Doesn't every skill?

Remember that skills are abstractions of knowledge, expertise and ability. So in addition to the mechanical benefit (that of stabilizing a character when a healing kit isn't available), it also has other benefits.

Things that could require a medicine check:

  • Diagnosing a wound in certain situations (can you move this guy who just fell off of a building, or will that harm him further?)
  • Are these herbs useful for medicine/potion creation? (though this is the domain of the herbalism kit, it's probably a place of strong overlap)
  • Diagnosing Disease, or even what poison has affected a character.

In addition to a number of other things.

This gets to a larger point about skills; yes, skill slots are valuable, and no you probably don't need Medicine as a skill, but as a party you probably want someone to have it, or at least someone like a bard who will get half proficiency in it.

Ultimately, skills like this one are going to come up way more in the exploration and social interaction phases of the game than in the combat phase. But that's ok, that's supposed to be 2/3 of the game, not a small part by any stretch.