[RPG] Reflex Saving Throw when flat-footed (or held, etc)

dnd-3.5esaving-throw

This question is about D&D 3.5 or d20.

If a creature is flat-footed, held, flanked, etc, it loses dexterity bonus to AC. But I haven't seen anywhere what happens with the Dex bonus to your Reflex save.

Since nothing is said in the rules, theorically, the answer should be 'nothing', that is, the save is applied normally. But a succesful Reflex save represents that the creature has dodged, for example, a fireball, but I don't see how a creature can dodge something that it has not even detected, or worse, when held.

Is there any rule about this that I'm missing?

Best Answer

  • A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier).

    This applies to all uses of Dex, including reflex saves. So if you can't move, then that really is a huge penalty to dodging fireballs.

  • A creature who is flat-footed, or who can't see the attacker, is denied Dex to AC, but I can't find any rule saying that they lose Dex to reflex saves. You're right that this is a bit weird.

  • A creature who is flanked doesn't lose Dex at all; the attacker just gets a flat +2 bonus to attack rolls. The fact that this doesn't apply to reflex saves is irrelevant, since you can't flank using anything that doesn't involve an attack roll.

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