[RPG] Removing hindrances in Savage Worlds

savage-worlds

Obviously, a lot of hindrances in Savage Worlds (like missing an eye in a medieval game) aren't reversible. But some very much are: an illiterate character can learn to read, for example, without breaking realism at all, and a character who swore a vow of poverty can renounce that vow.

Now removing hindrances feels like kind of a cheat, and it undoes a lot of interesting character development and story, but is there a mechanic for it in the game if a player really has their heart set on walking it back? Spending an Advance, or taking a "Lose Hindrance" Edge of some kind, or swapping it out for another hindrance to keep the character balanced, maybe?

Or is this just a "break the rules if the GM says it's ok" kind of thing?

Best Answer

There is no official rule allowing you to buy off Hindrances that don't say themselves how to do so, but it's a common enough house rule. Talk with your GM and see what they think.