[RPG] replicate Spellwrought Tattoos with spells that are not on the Artificer’s spell list

artificerartificer-infusionsdnd-5emagic-items

So through the Replicate Magic Item Infusion I'm able to replicate Spellwrought Tattoos (Cantrip/1st Level). But what if I have a level as a Wizard; can I replicate a tattoo with a 1st level wizard spell like Find Familiar for example? RAW it should be totally fine because Common Spellwrought Tattoos can be created using infusions. I know there are plenty of ppl out there that have a different opinion. But this question is not about whether you can replicate spell wrought tattoos in the first place, but if you can put every spell that you have prepared into them?

Spellwrought Tattoos pretty much work like scrolls IMO.
And for a scroll you have to have the particular spell prepared.

So it's RAW that I can give away familiars (Wizard spell)… with infusions or am I wrong?

CLARIFICATION

I don't want a fundamental debate about spellwrought tattoos. Just imagine it could be RAI. What are the restrictions for that particular infusion?
I just ask that because my party assumes that those features work together. So it pretty much doesn't matter for the answer of my question if you think that the combo infusions/spell tattoos are a bug or RAI. I didn't ask you to answer that rather sensitive topic. Just assume that would work, because RAW it pretty much does… how would you manage it?

Best Answer

RAW, you can do this, but it’s definitely an oversight.

You have correctly observed: spellwrought tattoos are very similar to spell scrolls. Replicate Magic Item says:

Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls.

You cannot replicate spell scrolls using the feature, and since spellwrought tattoos are also consumables that let you cast a spell once, it seems natural that they should be excluded as well. Based on this I would rule that you cannot replicate spellwrought tattoos.

As written, everything works as you have described, but it’s definitely a bug in the game. Technically it allows you to create a spellwrought tattoo with any cantrip or 1st level spell, even if you don’t know the spell. This doesn’t make sense, especially since it sort of overshadows your 11th level feature Spell Storing Item, which requires you store a spell you know.

The lack of clear rules for how this works is further evidence that it is an oversight.

There are no rules for how this works. Again, I must reemphasize that there are no rules restricting this use of the Artificer's Replicate Magic item. As written, the Artificer can replicate a spellwrought tattoo containing any cantrip or 1st level spell. It is abundantly obvious that this is not intended to be the function of the feature. So the best answer, in my estimation, to the question "what are the restrictions on this infusion?" is "don't allow the Artificer to create spellwrought tattoos with Replicate Magic Item."

But I'm not your DM, so just ask yours.

This bug was created by the publication of new material.

Prior to the publication of Tasha's Cauldron of Everything, the only common magic items besides spell scrolls and potions were those found in Xanathar's Guide to Everything. Ergo, the Artificer's feature is definitively referring to this section. The publication of Tasha's created this bug by implementing a new type of common magic item consumable without accounting for it in the Replicate Magic Item feature description.