[RPG] Rewards for players commitment to the game

dnd-5eroleplaying

In our group, while playing D&D 5e we use the system in which every character that made to next story milestone gets a level. It is good because the party is at the same power level and it is easier to adjust level of challenges. Also, gaining a level is pretty big thing and denying it to a player because they show less commitment than others (say, player gets less XP for role-play and their character doesn't make it to next level) wouldn't be comfortable to me.

But "equal for all" advancement system has its downsides too. After 2 years of playing I feel that the party has little incensive to show more commitment. I'd like to see more role-playing, more devising clever tactics and looking for non-obvious solutions.

What systems could you propose to provide a player with lesser-than-level reward for role-playing and other things I mentioned? I'd like it would reward only the player who deserves it so that every player would be motivated to do one's best.

Best Answer

Inspiration

There is already a mechanic in the game that can be used to reward good roleplay (or whichever quality you want to motivate in your players):

Inspiration is a rule the Dungeon Master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw.

[...]

Your DM will tell you how you can earn inspiration in the game.

Once a character has inspiration (multiple instances do not stack), they can expend it for a fairly major benefit:

If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.

Additionally, if you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game... [by giving] up your inspiration to give that character inspiration.