This is totally up to your GM. I'll go over the rules as written to clarify the situation, but Savage Worlds is not a legalistic game and your GM can and should adapt the rules as necessary. (In fact, if you're working with your GM, you might get more favourable rulings than if you spring this on them without warning.)
Rules as written
Normally, fighting with two weapons gives two separate penalties. You get -2 to all actions (which are considered to be simultaneous), and an additional -2 to actions taken with the off hand. So the normal case is a two-gun gunslinger firing both guns with -2 to one and -4 to the other Guns roll.
Ambidexterity removes the penalty for taking an action with an off hand. A gunslinger with Ambidexterity would be making two simultaneous shots, both at Guns -2.
Two-Fisted removes the multi-action penalty when using a weapon (or just fist) in each hand. A gunslinger with Two-Fisted would make two simultaneous shots, one with no penalty and one with -2 for attacking with an off hand.
Combining the two obviously takes care of both penalties, letting you (by a literal reading), attack exactly twice with each of two hands, at no penalty. Because the rules-as-written specifically say "two" and "off hand" (singular), then a literal interpretation of the rules is that anything beyond two is unaffected by these Edges.
Since you can't attack with the same weapon twice ever according to the multi-action rules, your four-armed gunslinger does have some default advantage: you can shoot four times at all, while a two-handed gunslinger can shoot a maximum of twice. Additionally* you get no multi-action penalty for attacking with the additional arms according to the Multiple Limbs racial ability. With Two-Fisted and Ambidextrous you would get the first two without penalty, and the extra two limbs' attacks would have either a -2 (including the off-hand penalty) or no penalty, depending on whether your GM rules that Ambidexterity takes care of one off hand (just the first) or all off hands.
* This paragraph edited with corrections to the math to accurately reflect the Multiple Limbs text, as pointed out in comments.
One way a GM could rule
If it were me GMing, I would totally allow for a four-armed gunslinger to get good with all hands simultaneously. To start I'd say that each pair of arms has a dominant and an off hand, so you already have a slight edge with two hands (not just one) on top of being able to fire four times. For full advantages of Two-Fisted I'd require that it be taken twice – once for the first pair of arms, and again for the other pair of arms. I'd similarly require that Ambidexterity be taken twice to offset the two off hands.
Another GM might just say you can never get that good with all four, and limit you to the rules interpretation that the Edges are limited to "two" literally. Yet another GM might say the Edges cover all your arms just fine, no extra Edges needed. Yet another another GM might rule as I would, but require an Ambidexterity Edge for each off hand.
Talk to your GM and find out how they want to handle it, and remember: if you can do it, NPCs can do it! Your enlightened self-interest should take into account whether you want to face enemies who can easily use four wands at once, for example.
Yes, you are allowed to Aim before Fanning the Hammer as long as all your shots are at the same target. The +2 bonus you get from Aiming is applied to all of your Shooting Die and Wild Die. This effectively means that the bonus reduces the penalty for Fanning the Hammer from -4 to -2.
Yes you can attempt to hit a particular part of a target with your shots, and as long as you are NOT combining this with Aiming as described in the previous paragraph, you can choose to spread your shots around. For example, you could fire one shot at the head, another at an arm etc etc.
See here for confirmation on the use of Aim with Fanning the Hammer.
Best Answer
You are correct in your interpretation of the Gatling Gun in SWD, and as the weapon has to fire in full auto mode, it would use 3 rounds of ammunition per 'shot'.
However, your statement about a weapon being able to fire as many times as its ROF is incorrect. Lets take the Gatling Gun as an example. With a ROF of 3 it can fire three times, but what this actually means mechanically is that you have three 'shots' - you roll three dice along with the Wild Die and it uses a total of 9 rounds of ammunition. (If you interpreted it your way, the weapon would actually be having 9 shots and use 27 rounds!).
Single shot mode allows you to fire a single shot, using a single round, or a double-tap, which uses 2 rounds of ammunition and gives you +1 to the Shooting and Damage rolls (You still only roll a single Shooting die and a Wild Die though). Certain weapons also allow three round bursts that use 3 rounds and give +2 to Shooting and Damage, and these are indicated as such in the weapons table. Noting that both double tap and three round burst still only allow you to roll a single Shooting die, firing at a greater ROF, which does give you more Shooting Dice, requires you to fire in full-auto mode.
If you use a weapon in full auto mode, you don't have to worry about any MAP, but you do add a -2 penalty for the recoil from firing.