[RPG] Rules for Classic World of Darkness Abomination

vampire-the-masqueradewerewolf-the-apocalypseworld-of-darkness

Were there ever rules published for Abominations? They were suburban legends, never meant to be, at least not as PCs, but I'm curious what mechanical and narrative elements defined them. I felt like cWod did a good job balancing power with consequences, sometimes the counter-balance for character sheet power was in-game hardships.

I would love reference to a book or article, paraphrased for rpg.SE if possible, otherwise the most balanced and compelling house rule will get the answer vote.

Best Answer

Do take a look at the Abomination entry of Wikia's unofficial White Wolf Wiki, if you haven't done so yet. It has a summary of rules, as well as references to the books those rules are summarized from (primarily the book Under A Blood Red Moon, a crossover product for o/cWoD Werewolf and Vampire, which had an entire appendix dedicated to abominations.)

I know link rot could kill this A in the (very) long run, but I'm not going to quote the Wiki anyway, because I'd have to lift practically everything from there, which I think neither they nor rpg.SE would be happy about. (Mods, correct me if I'm wrong, please.)

You might also want check out certain answers to this question (of mine): In-game reason for no multiple supernatural templates in nWoD. Even though I'm asking about the nWoD, people touch upon the oWoD as well, for obvious reasons, and with rather interesting content.