[RPG] Rules for multi-classing in D&D Next?

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I am participating in the D&D Encounters current season, which is being run with the recommended D&D Next ruleset. I am fond of the striker classes from 4e that combine martial with magic and divine aspects to improve or alter them – such as the avenger or hexblade warlock. Since the currently defined classes in Next are few and distinct. Presumably they are likely to remain that way for some time. I am interested in multi-classing a fighter with a cleric or wizard. I have looked through the playtest packet and do not see rules for multi-classing. I know that Encounters seasons are not long enough for a character to gain sufficiently high level to really take advantage of multi-classing but I am still curious and may use the concept of a fighter-cleric or fighter-wizard to inform my RP.

So what if any are the rules for multi-classing in D&D Next?

Best Answer

WotC includes all (publicly available) rules in their playtest packets, so if it's not in the playtest packet then there are no rules for it at the moment.

As of Feb 28, 2013 no rules for multi-classing in DnD Next have been released.


Update: Here is a summary of the multiclassing rules in the players handbook.

Multiclassing is similar to 3rd edition in that each time you gain a level you choose what class to gain a level in. Unlike 3rd edition, classes now have ability score requirements to multi-class into them, either 13+ in one ability score or two. You need the ability score of both your current class and your new one.

  • You only gain 1st level hitpoints for your 1st class. Later classes always get the "after 1st level" HP, even if it's your 1st level in the class.
  • Proficiency bonus is based on your total character level.
  • Channel Divinity, Unarmored Defense, spells known and prepared, spell slots, pact magic & Extra Attack have special rules describing how they advance when you take levels in multiple classes that grant those features.
  • Spells known are per-class, but spells per day are based on the sum of all your levels in bard/cleric/druid/sorcerer/wizard, half your levels in paladin/ranger, and 1/3rd of your levels in Eldritch Knight/Arcane Trickster; that will probably give you spells of a higher level than you know. If it does, you can still cast spells in higher slots.
  • Spellcasting & proficiency depend on the class the spell belongs to, but if it belongs to more than one of your classes you may choose which to use.
  • Pact Magic. If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.
  • When multiclassing into a new class you do not gain saving throw proficiencies.
  • When multiclassing into a new class you get a limited number of proficiencies based on a table on page 164
  • Hit dice are tracked per class.