Yes, you can teleport to somewhere your familiar sees provided that you are currently seeing through it's eyes.
From the Find Familiar spell:
...as an action, you can see through your familiar's eyes... (PHB 240)
If you've taken the action to see through your familiar's eyes, and then cast Misty Step, then yes, you can teleport to somewhere your familiar can see, provided that it's not more than 30' from your current location.
It's almost correct, but not quite.
There are two separate, unrelated ways to get a familiar in D&D 5e, and you're trying to combine them.
The first method is by use of the Find Familiar spell, which allows you to summon a celestial, fey, or fiendish spirit that takes the form of any of a list of creatures. This list is expanded by the warlock pact of the chain. This familiar is perfectly obedient, can be resummoned when it dies, can be hid in a pocket dimension, deliver touch spells that you cast, and everything else specified in the spell description. This method gives you a familiar with the basic stats of the chosen creature, not the "variant: familiar" traits of the chosen creature (unless your DM chooses to have that creature type appear).
The second method is by finding a quasit, imp, or pseudodragon that has the "variant: familiar" trait (which is 100% up to the DM), and enlisting it as a familiar by interacting with it. This familiar has only the traits listed in the stat block for that creature, including the variant traits, but none of the traits of familiars given by the Find Familiar spell. No pocket dimension, no touch spells, no limitations on what actions it can perform, and if it dies, it's just dead. This type of familiar is an NPC controlled by the DM (much like a hireling or other follower), and is only as obedient to the PC as the DM says it is, using the MM entry as a guide.
Now that we've established how things actually work, we can address your real concern. Your warlock can't yet communicate at a great distance, but he can soon. There is a warlock invocation available to him called Voice of the Chain Master that does the same thing, but with unlimited range on the same plane. As you've realized, this ability has some incredible potential, especially for scouting.
It's not any more powerful than other options and should not be limited.
Let's compare it to some other invocations. There's one that lets a warlock cast Disguise Self as at will. This would let him see a guard, and appear exactly like that guard and just walk around the enemy camp unimpeded. Or maybe impersonate the leader of the camp and just take it over without even a struggle. There's another invocation that lets the warlock cast arcane eye at will, which gives you a way better scout than an easily killed creature. A familiar, even an invisible one, still has to succeed on a Dexterity (stealth) check to avoid being heard and then easily killed. An arcane eye does not.
So, in order to fully utilize this scouting ability, your warlock has to pick the chain pact and spend one of his few, precious invocations, both of which are huge opportunity costs. He deserves something in return. This something is you not limiting it. It already has a flaw in still being able to be killed by anything that hears it, or smells it. That's right, just about any pet wolf is going to be enough to catch this familiar. It doesn't need any more limitations.
Best Answer
Probably Not; but the rules don't expressly say, and it's ultimately a DM's call
The only claim to how Interplanar Distances should be calculated comes from a tweet made by Jeremy Crawford, lead designer of 5th Edition:
But aside from the fact that his tweets are no longer intended to represent "official rulings" for the game, there's also the bigger and more substantial problem that the scenario presented doesn't have any explicit portals between the two planes in question. Crawford's tweet is telling in the fact that it either assumes, for the sake of argument, that there doesn't exist a single portal anywhere in the prime material plane to/from the Ethereal plane; or that even if such portals exist, the distance would still be infinite. But it doesn't clarify which assumption he's making.
So there is certainly evidence that the "Rules as Intended" are that the distances are infinite, and that such Familiar/caster communication would not work, but without actual errata stating how distances ought to be calculated across interdimensional portals, this question ultimately comes down to a DM's ruling.