[RPG] Should a DM tell the players how valuable non-magical treasure is

dnd-4etreasure

In D&D 4th edition most official adventures have encounters that come with lists of treasure items and their values.

Example (not a great one but you get the idea):

Polished Ruby with gold leafing worth 250gp

My thinking is: How do the players know how much something is worth? Are they just generally familiar with treasure?

If you deny players the right to auto-value each piece of treasure then you have to track each individual piece of treasure until the players decide to liquidate their hoards.

Which is the intended practice in 4th edition?

Should the DM auto-value non-magical treasure for the players or force the players to get non-cash treasure appraised through some formal process?

Best Answer

My group has just simply (for the sake of simplicity) just reduced whatever objects we find that have value to their gold value. This reduces book keeping and simplifies wealth in 4e.

However, if you want to pedantic, or show that an item is far more significant than a run of the mill gem stone there are skills in 4e that can be used for appraisal. In the Trade Goods entry in the compendium there is a section called "Buying and Selling:"

To perform either of these transactions, establish the total value of the trade goods in question. Use the major purchase column on the table in the Pocket Change entry to figure out the level of this transaction. For example, unloading a rare book worth 10,000 gp—or a forged copy of the same—would be a 15th-level transaction. Use this information with the Difficulty Class by Level table (Rules Compendium, page 126) to determine the DC to sell or buy a trade good, or to recognize or pass off a fake item.

Then make a check (usually Streetwise) to find either a buyer or a seller. Use the moderate DC for the level of the transaction in a location with a good-sized marketplace or population. Use the easy DC in major trading hubs such as the City of Brass, and the hard DC if the value of the items far exceeds the locals’ wealth. A successful check indicates that the transaction has been completed.

This is followed by a table with the prices of common items. Again, I would only use these rules occasionally, adventurers should have an idea of what the loot they find is worth, and its probably worth letting them just convert it to gold (As that is the point anyways).

So in short: Yes. Unless you want to show significance to a specific item.

Note: The RAW approach here would involve granting the players a Pouch of Platinum or similar which would allow them to automatically change gems into coins.

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