[RPG] Should a sneaking group use group checks

dnd-5egroup-checksskillsstealth

I always considered sneaking to be a per character check, because I have a hard time imagining a paladin in shiny, heavy and loud armor sneaking silently, just because a rogue with stealth expertise goes next to him.

I was under the impression that my approach was according to the rules, because PHB 175 states that "the DM might ask for a group ability check" and furthermore "[group ability checks] most useful when all the characters succeed or fail as a group". This doesn't have to be the case for stealth imho, where it is very well possible for one character to fail and be spotted, while the others are still hidden. It can even be useful, if just one character is spotted the guard may be like "You got lost or something?", however if a whole group appears they might immediately ring the alarm. Of course it can also be annoying to barely be able to sneak while wearing heavy armor, but taking it off is an option.

However in this comment nick012000 states that technically this should be a group stealth check. So I got curious if I was missing something. Maybe a different rule in a different book, or something else that requires or recommends stealth checks to be group checks.

Note: I do use group checks, for perception, or if multiple characters investigate something etc. Just not for sneaking.

Best Answer

No, unless the DM wants the answer to be yes.

The rules for "Working Together" from the Basic Rules state:

[...] the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't.

[...]

Group checks don't come up very often, and they're most useful when all the characters succeed or fail as a group. For example, when adventurers are navigating a swamp, the DM might call for a group Wisdom (Survival) check to see if the characters can avoid the quicksand, sinkholes, and other natural hazards of the environment.

It says it is entirely up to the DM, based on their assessment of the situation. It say group checks are 'useful' when you succeed or fail as a group, but not that they're necessarily appropriate. (And it says they don't come up very often, hinting that common situations like this might not use them.)

It seems to me there are three basic situations:

  1. The group has to work as a team to succeed, and the successes can help compensate for the failures. For example, the swamp navigation mentioned above, or you're trying to entertain an audience by putting on a play, or you're roped together and climbing a cliff.

  2. Only one person needs to succeed for the group to succeed. For example, you're searching for something, it is enough for a single individual to find it. In this case, everyone rolls, and one success is needed. Unless the roll is very hard, this is almost guaranteed to result in success.

  3. The entire team has to succeed; one failure and the group fails. For example, you're all trying to walk across a room without waking the sleeping ogre, disturbing the exploding fungus, or similar. Unless the roll is very easy, failure is almost guaranteed.

In my opinion, group stealth should usually be in the latter category. What are the effects on gameplay of this ruling?

  1. It encourages scouting. (If you hate it when the group splits up, I suggest allowing group checks instead.)

  2. It encourages the one guy in noisy armor to stay behind or remove the armor in cases where stealth is essential. (If you think the game is already biased in favor of Dexterity-based characters and against Strength-based characters, that might be another reason to use group checks.)

  3. It means large groups have difficulty with stealth, which is realistic and probably no bad thing. Six PCs have a huge advantage in most other respects in an adventure designed for only four. And if a group of forty goblins (or a thousand goblins, for that matter) were trying to sneak past the one PC keeping watch and ambush the party in their sleep, allowing them to make a group check would make it quite easy for them to succeed...

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