[RPG] Should I do something about slow pace in the inexperienced group

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Last night we played our first RPG (ever!) and I'm not sure if it went well.

The game was Deathwatch and the basic story was to find someone. There were three possible places where he could be; then the players hot wire a truck and escape the area – a simple story for an intro game. Here's how it went:

It took an hour and a half to roll up 4 characters – can this just be put down to inexperience with the rules?

After 3 hours they had just made it to the first place the target could be. I said yes to my player's "I'm an 8 foot super human, can I burst through the wall?", saying "sure; take a strength test to get through and a toughness test to see if you're hurt."

I can't ever see them completing the mission at this rate 🙁 Am I doing something wrong or is this just how it goes when you're learning?

They did however love it and want to continue next week.

Best Answer

They did however love it and want to continue next week.

I am afraid you have answered your own question. The first rule of playing RPGs (or anything) is to have fun, so just make sure you also have your share of it.

Now, you are new players, so it is obvious you are going to spend time learning the system, learning how to play with each other, learning how to play at all, learning what type of playing you like most, and learning how to have more fun, and learning... You know the drill.

If you think the game didn't proceed far enough you expected it, you can employ some of these tricks:

  1. Do not be afraid to skip unimportant stuff. Your players want to get from West City Of The Western Edge Of The World, to East City Which Is Billion Days Of Walk From The West One, do the transition in a snap: "After a few days of travelling, you reach your destination, [proceed to describe it or throw an angry mob at them]"
  2. Do not hesitate to modify your plot. If it took them a day worth of playing to reach City A, but their target is at City D, perhaps it will be better to move the target to where they are right now?
  3. If they spend most of their time discussing things between each other, leaving you a bit out, why not throw an NPC to travel with them? Or encounters, people getting interested by what they are talking about, robbers, muggers, pickpockets, wandering salesmen, spontaneous dragons, et cetera.

To quote numerous smart people who used the same quote I will now paraphrase:

It's the journey that's important, not the destination.

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