[RPG] Should I immediately tell players when a monster dies

dnd-5emonstersnarration

I have noticed that my PCs can dispatch a hoard of high health things pretty quickly, and as soon as they have put enough arrows/swords at one thing, they move onto the next. That makes me think, should I be telling my PCs exactly when something dies?

I don't mean for obviously dead things, where a harpy will drop out of the air, or when something's head is removed, but things that aren't clearly dead. For example, if something is lying on the floor paralyzed covered in blood and motionless with 1 HP left, it isn't clear if it's dead or alive. One more hit would kill it, but it would look exactly the same if it was dead, so should I then tell my PCs that it is dead, or wait until the end of the round?

Best Answer

Not exactly?

You should tell your players everything that is both apparent and relevant about their surroundings. On the flipside, you should avoid processing that information beyond what would be obvious to your players, without a check.

While Death is a relevant thing, it is not an apparent thing. Falling down is. Bleeding out is. Telling your players that a monster is "dead" is processing what their characters are seeing. Tell your players, instead, things that are apparent, and accurate, without processing that information to conclusions.

This creates a situation where, if and when you do have creatures faking death or have successfully saved vs. death while remaining unconscious, your PCs still get a consistent description from you, and are used to drawing their own conclusions about the actual facts of the matter.

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