[RPG] Should the DM try to actively fix party wealth in a sandbox game

dnd-3.5egm-techniquessandboxwealth

This question is inspired by this WBL question. The consensus seems to be that WBL is important. But in a sandbox game , where the course of action is determined by the players, what should be DM's reaction to party actively pursuing one or the other?

Let's say the party is going to hunt dire boars etc. and does just that, gaining XP, but no wealth. OR, perhaps, the same party goes to rob humanoids well below appropriate CR (trade caravans included), gaining little XP, but some wealth. Would you just let them? Or would you try to actively counter-balance their way?

Our game is going to be similar to Ben Robbin's West Marches experiment. We will be getting an environment but no victory condition. Since I'm not the DM I was looking for something to suggest "what can I expect?" rather than "what should I do?".

Best Answer

Let them, so long as it makes coherent sense in the world.

In a sandbox game, the players are just one group in a larger world. Your job is to run the world, which means you're going to be fairly reactive to what the players are doing. If they want to hunt dire boars, let them. Stopping them would require a good reason here. Maybe at some point you throw a quest hook at them for something that gives wealth, but if they don't take it and are content farming animals you really shouldn't do a lot about it. (Now the local Druids may not take too kindly to it...)

If they're just farming lower level stuff, it depends. If they're taking out Goblins that are attacking some local town, then fine. They won't get much XP or much wealth, but they're happy, right? If it's trade caravans, most likely the authorities would be displeased with that sort of brigand activity. Trade is the lifeblood of commerce, and people with significant resources are going to react unkindly.

Yes, this means that sometimes the party may be way off on the wealth chart. In a sandbox game, that's one of the things that can happen. You may need to adjust encounters to deal with it at times, or if you're really serious about the sandbox thing, the party may just one day encounter something they have no realistic way to defeat due to their time wasting.

Running away is a valid encounter result.