[RPG] Social Encounters in a West Marches Campaign

dnd-5eencountersnpcwest-marches

I am a new DM with one session under my belt and am planning to run the campaign as a "West Marches" D&D 5e campaign. One of my players requested I have some social encounters next time and I am wondering how to have these in a WM game, especially as it progresses and players spend more time away from the main town.

Best Answer

Every encounter with an intelligent creature can be a social encounter

In some cases, it is really smart for your PCs to first parley before deciding to get violent. You need to discuss with your players what their operating mind set is: when they meet a bunch of humans or humanoids (you don't need to say "you see seven bandits") what is their first reaction?
Fight, flight, or parley?
Let their choices and actions determine whether the encounter is social or not, at the beginning. An encounter can change in character as a consequence of the PC's actions and decisions.

Social encounters can happen anywhere

In a sandbox campaign, in which category West Marches generally fits, the players are not guaranteed that their encounters are level appropriate. It is in their best interests to do some intelligence gathering on what/who they encounter before resorting to violence.

  • For example, a party of four second level characters may run into an Ogre Mage / Oni (CR 7). If they try to take it on they are likely to either experience a TPK, or perhaps they all get captured and taken to that Oni's lair as prisoners or as food.

Originally, most encounters with humanoids began with parley

When I first began playing OD&D (1975) and as I've found in some campaigns in 5e, and in the editions in between, encountering an unknown party of humanoids (or other intelligent creatures) is more often than not best begun with a parley. We have bargained with orcs and ogres, dervishes and brigands, dwarves and cut purses, and evil high priests. In dungeon crawls we made deals as often as we fought the encountered monsters/NPCs back when we first started.

  • Our D&D 5e group tends to still do that unless we have a reason to jump right into combat with a given group - we don't normally default to combat (an exception being the wizard in my brother's campaign, who I now call Quickdraw). Black puddings? Not a lot of room for parley with them. Hungry owl bears rarely go in for small talk. :)

  • Caveat: If a party encounters someone we've met before who are our enemies, trying to surprise / ambush them is usually a better choice, or evading them if they are far too powerful or too numerous.

The creatures / NPCs that your PCs meet may have clues and information; they may be potential allies; they may become foes if the social encounter does not go well. As a DM, it's good to introduce unknown friendly, neutral, and even hostile NPCs into encounters as sources of information for where a ruined old tower or lost temple is, where a dangerous swamp is, where a legend says a magic mace is housed in an Ogre's lair, etcetera. That way the world feeds the PCs information - not the DM.

DM Tip: Use the NPC reaction tables in the DMG to help you assess an initial attitude toward the PC's by the NPC's/monsters if the encounter begins as a social reaction - unless you have a good feel for how that creature already feels. My rule of thumb is "don't roll the dice unless you are at a loss for ideas" for the DM side of social encounters. OD&D had a 2d6 roll modified by Charisma that I still use1, but the 5e DMG's NPC reaction section fits into the d20 system a little better. (DMG, p. 245, "Conversation Reaction" table, part of the Social Interaction section; p. 244-246).

Experience from a sand-boxy published adventure:Tomb of Annihilation

Our party of four 3rd level PCs ran into a party with a dozen soldiers, and a couple of Zhentarim (which we later found out was an Assassin NPC accompanied by a Knight NPC). Not realizing that if we had initiated combat we'd have been destroyed, we parleyed with them anyway and we all went our separate ways. My PC "in world" reason was numbers: there were too many of them for us to take and we had another mission / quest that we were on. Not worth starting a fight in the first place.

Later, when we got to 4th level, we ran into three frost giants who were escorted by pet winter wolves. (If you check the book that's way beyond a deadly encounter for four 4th level characters). We had a social encounter: as it worked out the parley helped further the mission we had been assigned by a merchant prince from Port Nyanzaru. We earned XP for getting that mission accomplished.

How do I award XP for that?

I'd suggest reviewing the Dungeon Masters Guide (pages 260-261, and Chapter 3) for the options there. The XP award / level is up to you based on the risk / reward of the encounter, and how it moves the narrative forward.

Some encounters can't be social encounters

When we ran into a T Rex in the jungle there was no parley. His alignment was hungry.
When we ran into a ghast leading a pack of ghouls, there was no parley. It was fight or flight.


1 The OD&D system is fast and easy to use (Men and Magic, p. 12, 1974, TSR, Gygax & Arneson)

The monster will react, with appropriate plusses or minuses, according to the offer, the referee rolling two six-sided dice and adjusting for Charisma:

\begin{array}{r|lll} \text{Dice Score} & \text{Reaction} \\ \hline 2 & \text{Attempts to attack} \\ 3-5 & \text{Hostile reaction} \\ 6-8 & \text{Uncertain} \\ 9-11 & \text{Accepts offer} \\ 12 & \text{Enthusiast, Loyalty} +3 \end{array}

An "Uncertain" reaction leaves the door open to additional reward offers, but scores under 6 do not.

While that table was based on hiring NPC's or convincing them to do something for the PC, using a 2d6 roll to gage the reaction of an NPC with a + or a - based on the charisma of the PCs works well enough - but it isn't strictly a d20 based outcome as the DMG's NPC reaction section is.