[RPG] Sorcerer Origins Vs Archetypes

archetypecharacter-creationdnd-5esorcerer

So I'm in the midst of character creation, and I was looking to see how multi-faceted I can make my character. To give greater potential for stuff later on.

I've got a Sorcerer on my hands, and every information page I can find on how to set them up eventually refers to a feature called a Sorcerous Origin, of which I've found Draconic Ancestry, Wild Magic and a relatively new feature called Favoured Soul to be the only "Origins" available. That's all well and good, so I chose Draconic.

But now what I'm exploring is the concept of Archetypes. Sorcerous Origins seem to be something you need to pick regardless of the path you want to take with your character, whereas an Archetype (from my understanding) is an optional thing. So my question is, can I have my Sorcerous Origin and an Archetype (along with all the features and traits they unlock) at the same time? And if so, do those features/traits/skills/etc coexist unless they specifically mention replacing a previously existing feature?

Best Answer

D&D Wiki did to you what it does best: Confused new players.

There are 5 official Sorcerer's "archetypes"/Origins on D&D 5e: Draconic Ancestry, Wild Magic, Favoured Soul, Shadow Magic and Storm Magic.

That second link you posted from D&D wiki is what we call "Homebrew", things made up by players and that are not official. Be very careful if you use one of these, they're mostly imbalanced and not recommended for new players.

Try building your character using the official books of D&D 5e:

  • Player's Handbook
  • Sword Coast Adventurer's Guide
  • Dungeon Master's Guide
  • Volo's Guide to Monsters (For additional races)
  • Xanathar's Guide to Everything
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