[RPG] Spell or Magic Item that will extend the range of racial Darkvision

dnd-5eoptimizationvision-and-light

My group has decided to head down into the Underdark. And I would like to optimize my Half-Elven Darkvision (60')

Assume I have access to any spell or magic item that is in one of the hardcover books.. and do not want to use UA or 3rd party.

What is the maximum Darkvision range I can get?

Note: I would prefer to avoid Polymorph if I can.

Best Answer

We can do 360’ with a few magic items and guardian of nature.

Attunement free magic items: +60'

Goggles of night (does not require attunement):

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Magic items requiring attunement: +180'.

Verminshroud (EGtW, pg. 273):

you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the cloak increases the range of your darkvision by 60 feet.

Robe of Eyes (does not stack with guardian of nature):

You have darkvision out to a range of 120 feet.

Wreath of the Prism (EGtW, pg. 274):

While wearing the wreath in its dormant state, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the wreath increases the range of your darkvision by 60 feet.

Color Dragon Mask (RoT):

You gain darkvision with a radius of 60 feet, or an additional 60 feet of darkvision if you already have that sense.

Silken Spite (EGtW, pg. 277):

You have darkvision out to a range of 60 feet. If you already have darkvision, being attuned to the rapier increases the range of your darkvision by 60 feet.

Orb of the Veil (EGtW, pg. 268):

You gain darkvision out to a range of 60 feet. If you already have darkvision, the orb increases its range by 60 feet.

Axe of the Dwarvish Lords (dwarves only):

The range of your darkvision increases by 60 feet.

All of these items are equivalent to an additional 60’ on top of your racial 60’, so pick goggles of night and 3 requiring attunement for a darkvision out to 300’,

Spells: 120'

We can cast the 4th level spell guardian of nature:

You gain darkvision with a range of 120 feet.

This gives +60' on top of our racial 60'

All together now: 120' (guardian of nature) + 60' (goggles of night) + 3 x 60' (3 magic items of your choice) = 360'

Honorable Mentions: The dimensional loop from Acquisitions Incorporated extends dark vision by 30'. The spell true seeing allows the caster to see up to 120' in darkness, but doesn't properly grant dark vision, so it does not interact with the items listed for the optimization part of this answer.