[RPG] [Spoiler Warning] Adventure summary of the H1-H2-H3-P1-P2-P3-E1-E2-E3 product line

dnd-4epublished-adventures

My current group started 4e at level 4 and has run H2, H3, P1, and we're currently working our way through P2. We plan on going all the way through to E3, achieving 30th level within this single product line.

Unfortunately our group only meets once per week for about 2 hours, and we chit chat a lot, so this is going to take YEARS to accomplish. As such, memories have faded and I don't have a clear grasp of the big picture – from where we started to where we are now. I'd also like to read a synopsis of H1 to get some details on how this whole story started.

Is there a resource that gives a detailed summary of all of the WOTC H1-E3 adventures? If not, could anyone write one?

Preferably the summary would be split up by published adventure so I would know where to stop reading to avoid spoilers.

EDIT: Here are links to H1, P1, and E1. See the "Related Products" section of each for the second and third adventure of each tier.

Best Answer

H1 - Keep on the Shadowfell

This adventure takes place in and around the town of Winterhaven in the Nentir Vale.

Kalarel, an Orcus worshiping cult leader, is performing a ritual to open a rift into the Shadowfell. Kalarel is served by an elven archer Ninaren who may initially work with the party, and a gnome named Agrid, as well as sundry undead, cultists and other nasties. Kalarel is allied to a gang of kobolds lead by the goblin Irontooth, a gang of goblins lead by their chief Balgron the Fat, and a gang of hobgoblins lead by their un-named chief.

Plot hooks kicking off the adventure include locating a missing person, Douven Staul, an explorer, who has stumbled across the dragon burial ground where Agrid is trying to recover artifacts useful to his master; mapping the Keep on the Shadowfell, built in ancient times to stand guard over a potential gateway to the Shadowfell; and following up a commission to investigate and disrupt the Kalarel's plans.

Allies of the players include the lord of Winterhaven Lord Padraig, a sage Valthrun the Prescient, as well as the ghost of the last lord of the Keep on the Shadowfell Sir Keegan.

The adventure starts with an attack by Kobolds on the players as they travel to Winterhaven, where they are likely to meet Lord Padraig, Valthrun the Perscient and Ninaren. Depending on some players choices they will end up seeking out Douven Staul and fighting Agrid or tracking the Kobolds back to their lair and fighting Irontooth.

Eventually the players will find their way to the keep, or more accurately the dungeon under the ruins of the keep, the first level of which is mainly populated by the Goblin tribe, a Kruthik hive, and some undead guarding Sir Keegan's tomb.

In Sir Keegan's tomb the players can discover the story of the keep - that it was built by the Empire of Nerath to guard against a rift into the Shadowfell being re-opened, but that it was abandoned after he fell into madness and slew his family and retainers.

Additionally in the first level of the dungeon the characters can find a letter linking Kalarel to Chief Krand of the Bloodreavers which ties into H2 - Thunderspire Labyrinth

It is expected that the characters will return to Winterhaven before continuing through the dungeon, and there they discover that Ninaren is working with Kalarel as she has performed a ritual at his instruction that has raised undead from town cemetery.

The second level of the dungeon under the keep sees the characters pitted against the hobgoblins, then undead, and finally they make it to the climactic battle against Kalarel

Related Topic