[RPG] Starting with D&D: Starter Set vs Dungeon Master’s Guide

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I have been GMing Call of Cthulhu 7th Ed. for some time and now want to try something different. I would like to go with D&D 5.0 since it will be available in my native tongue in a few weeks – the DM Guide is coming in few weeks, the Monster Manual and Starter Set are already translated and easily purchasable.

I wonder if I should buy the Dungeon Master's Guide or should I start with Starter Set? I don't mind waiting for the book to be available so it's not an issue of any sort. I suppose the Starter is easier to swallow, but what is your experience?

Best Answer

It depends on what you're looking for

You're comparing two entirely different products.

Starter Set: I have no idea what D&D is and want to DM

The Starter Set has everything you need to start playing. It has a bunch of pre-made characters, it has enough of the rules to get going and it has a short campaign to play through. If you simply want to get started with D&D and have some friends who want to play, this is the easiest way to get going.

Dungeon Master's Guide: I know how to play D&D and want to make my own campaign

The Dungeon Master's Guide is just that, the Dungeon Master's Guide. It has no rules for players (those are in the Player's Handbook, almost all basic rules are in there, including character creation, how skills work, how you attack, how spellcasting works, etc.), there are no monsters (those are in the Monster Manual), it only has a lot of rules and advice on creating your own campaigns. It'll do little to teach you how to play the game. I mostly tend to open it to look up magic items or to look for variant rules to try out.

My recommendation:

As somebody who has DMed a lot of D&D, I can safely say that the Dungeon Master's Guide is a great resource, but not for somebody who has no idea what D&D is, at least not by itself, because it'll do nothing to teach you the game. However, if you're already familiar with D&D and want to make your own campaigns, the Dungeon Master's Guide is the better choice of the two, as the Starter Set does not explain how you can balance encounters or what variant rules are solid choices, it just explains the bare details.

In your case, it sounds like you don't even have the Player's Handbook, so the Dungeon Master's Guide would be a terrible first purchase. Go for the Starter Set and play it with some friends to learn the game first, or start by buying the Player's Handbook and playing as a player in some games.

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